tag:blogger.com,1999:blog-40815811569113515712024-03-05T14:43:35.697+08:00胖子達's Blender 小記關於學習 Blender 的紀錄 & 心得分享胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.comBlogger61125tag:blogger.com,1999:blog-4081581156911351571.post-77204035951952450852013-01-13T22:20:00.000+08:002013-01-13T22:21:28.735+08:00骨架控制卡片測試先前做給妹夫的生日卡是以表情 Key 來控制變形,<br />
因為某些因素可能需要轉由骨架來控制變形,<br />
所以在研究該怎麼由骨架來控制變形,<br />
以下是這兩天測試的結果。<br />
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<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com1tag:blogger.com,1999:blog-4081581156911351571.post-61269127293696146302013-01-10T19:23:00.000+08:002013-01-13T22:15:05.502+08:00給妹夫的生日祝福1 /10 是妹夫啟恩的生日,<br />
這是他正式成為家人的第一個生日。<br />
為了祝福他生日快樂,<br />
也剛好最近有個想法,<br />
正好可以派上用場,<br />
就試做了一小段影片測試看看,<br />
因為製作時間很多,<br />
所以其實有點 Low,<br />
但是小弟盡力了 . . .<br />
祝福啟恩生日快樂~<br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/2d1lEnD-Bsk?feature=player_embedded' frameborder='0'></iframe></div>
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<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-33203295601982139642013-01-03T14:53:00.002+08:002013-01-03T14:53:27.100+08:00台灣 Blender 小聚雜誌 ISSUE 4 發佈嘍~去年年底的那段時間,<br />真是忙到一個不行啊 . . .<br />小弟的妹妹在 11 月底結婚了~<br />緊接著 12 月中要準備小聚的年度聚會、<br />聚會上台分享的資料,<br />還有雜誌要製作,<br />一整個就快翻過去了~!!<br /><br />不過,<br />終於撐過去了 . . .<br />抱歉這麼久沒更新,<br />請享用<a href="http://tbucmagazine.blogspot.tw/2013/01/taiwan-blender-user-community-magazine.html">小聚雜誌第四期</a>!<br />
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之後會努力把缺的進度慢慢補回來的~!!<br />還請各位能夠繼續支持~ :D <br />
<a href="http://tbucmagazine.blogspot.tw/2013/01/taiwan-blender-user-community-magazine.html" target="_blank"><img border="0" height="400" src="http://2.bp.blogspot.com/-YWPmNEhcac4/UOUplNNbV0I/AAAAAAAAAWU/UmjolgM9jDY/s400/Blender+Magazine+ISSUE+04+%25282013-01-03%2529-01.jpg" width="282" /></a><br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-52383273038752047732012-12-04T10:33:00.003+08:002012-12-04T10:33:59.441+08:00Blender Cycles 透明貼圖設定在 Blender Cycles 渲染引擎中透明貼圖的作法。<br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/O5q5x-1K75M?feature=player_embedded' frameborder='0'></iframe><br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-50151056010640181762012-12-03T22:48:00.000+08:002012-12-04T10:32:41.826+08:00Blender Internal 透明貼圖設定在 Blender Internal 渲染引擎中透明貼圖的作法。<br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/xBZ4GC3Ke0Q?feature=player_embedded' frameborder='0'></iframe><br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-1608082597481846392012-11-24T12:00:00.001+08:002012-11-24T13:09:09.587+08:00胖子達肥豬豬的夢幻場景~ :D這個場景從有想法到完成,<br />
花了將近一個禮拜,<br />
這邊很抱歉要先請各位聽我發發牢騷 . . .<br />
<br />
<a name='more'></a>最近小弟一樣持續做了很多的練習,<br />
但是卻一直有沒完成品,<br />
看來是遇到瓶頸了 . . . 囧rz<br />
也因為這樣有個很深體悟。<br />
<br />
很多時候我們看起來或想起來很簡單的東西,<br />
其實做起來一點也不簡單。<br />
就拿這個胖子達的夢幻場景來說,<br />
一開始我很天真地以為用分子系統就可以快速簡單的完成,<br />
實作以後才發現現實的殘酷!<br />
用分子系統的毛髮的確可以非常快速的做出軟糖散步的效果,<br />
但是效果卻亂七八糟 . . . @"@<br />
軟糖雖然散佈卻都重疊在一起。<br />
<br />
改用分子加上碰撞效果採直接落下的方式,<br />
結果更糟 . . .<br />
軟糖全部都重疊在一起,<br />
並沒有堆疊起來的感覺。<br />
<br />
再改用分子模擬流體的方式,<br />
軟糖的確有堆疊起來的感覺了,<br />
但是還是有不少問題存在,<br />
軟糖會懸浮在半空中、<br />
還是有重疊的現象,<br />
而且聚集方式很奇怪。<br />
後來經過好幾次測試發現是分子間的交互影響,<br />
數值調小重疊狀況就更嚴重,<br />
數值調大分子又會散射得很嚴重,<br />
最後也只好放棄,<br />
回到最笨、最花時間,<br />
但卻最沒問題的作法 - 手動排列 . . . 囧rz<br />
<br />
對於非常沒有耐心的我來說這是非常大的挑戰!!<br />
排沒幾個我就不想排了 . . .<br />
光是為了這個場景的軟糖,<br />
小弟花了近兩天才排完 . . .<br />
說真的因為很多練習作品做不出來,<br />
分子搞半天搞不定,<br />
又得花上一堆時間手動排軟糖,<br />
小弟這幾天真的心情十分惡劣 . . .<br />
<br />
更慘的是 . . .<br />
好不容易把軟糖排好以後卻算不出圖,<br />
Blender 把我整整 16G 的記憶體全榨乾了,<br />
我的愛機受不了摧殘,<br />
軟體直接崩潰 . . .<br />
害我差點理智斷線!!<br />
花了這麼久的時間,<br />
好不容易完成的東西竟然沒辦法算出來!!??<br />
咬緊牙繼續挑戰,<br />
還好經過昨夜一整晚的修改,<br />
最終終於讓圖算出來了!! ‧★,:*:‧\( ̄▽ ̄)/‧:*‧°★*<br />
<br />
雖然經歷了這麼多的問題, <br />
但不管怎麼說,<br />
總算是把作品完成了 . . .<br />
現在心情好的呢~ :D<br />
也謝謝各位聽我發了這麼多牢騷,<br />
最後請各位賞圖,<br />
希望各位會喜歡~ :D<br />
<br />
分子啊分子 . . .<br />
不管是上次哆啦 A 夢場景的草原還是這次的軟糖,<br />
我都被你整的好慘啊!!<br />
怨怨怨怨怨 . . . !!! <span data-ft="{"tn":"K"}" id=".reactRoot[125].[1][2][1]{comment513232738694560_6084608}..[1]..[1]..[0].[0][2]"><span class="UFICommentBody" id=".reactRoot[125].[1][2][1]{comment513232738694560_6084608}..[1]..[1]..[0].[0][2]."><span id=".reactRoot[125].[1][2][1]{comment513232738694560_6084608}..[1]..[1]..[0].[0][2]..[2]">(╯T皿T)╯╧╧</span></span></span><br />
<br />
模型<br />
Blender 版本:2.64.9 r52157<br />
渲染引擎:Cycles<br />
解析度:1920x1080<br />
取樣值:1000<br />
渲染時間:00:23:23.12<br />
<a href="http://2.bp.blogspot.com/-ovO6wA4w0MY/ULBEi4fPWCI/AAAAAAAAAVg/eW2Wdexlp0g/s1600/Pig+D+in+Candy+Model+Blender+2.64.9+r52157+Cycles+Resoulution%EF%BC%9A1920x1080+Samples%EF%BC%9A1000+Time%EF%BC%9A00%EF%BC%9A23%EF%BC%9A23.12.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://2.bp.blogspot.com/-ovO6wA4w0MY/ULBEi4fPWCI/AAAAAAAAAVg/eW2Wdexlp0g/s400/Pig+D+in+Candy+Model+Blender+2.64.9+r52157+Cycles+Resoulution%EF%BC%9A1920x1080+Samples%EF%BC%9A1000+Time%EF%BC%9A00%EF%BC%9A23%EF%BC%9A23.12.png" width="400" /></a><br />
<br />
渲染結果<br />
Blender 版本:2.64.9 r52157<br />
渲染引擎:Cycles<br />
解析度:1920x1080<br />
取樣值:5000<br />
渲染時間:10:12:19.68 <br />
<a href="http://2.bp.blogspot.com/-qWVe-8CgX-8/ULBE_VG8C4I/AAAAAAAAAVo/xPQNov38SNI/s1600/Pig+D+in+Candy+01+Blender+2.64.9+r52157+Cycles+Resoulution%EF%BC%9A1920x1080+Samples%EF%BC%9A5000+Time%EF%BC%9A10%EF%BC%9A12%EF%BC%9A19.68.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://2.bp.blogspot.com/-qWVe-8CgX-8/ULBE_VG8C4I/AAAAAAAAAVo/xPQNov38SNI/s400/Pig+D+in+Candy+01+Blender+2.64.9+r52157+Cycles+Resoulution%EF%BC%9A1920x1080+Samples%EF%BC%9A5000+Time%EF%BC%9A10%EF%BC%9A12%EF%BC%9A19.68.png" width="400" /></a><br />
話說 . . . 取樣值都 5000 了還一堆雜訊,<br />
假 SSS 和玻璃材質真是可怕 . . . !<br />
渲染時間更可怕!!<br />
用 GPU 還得算 10 個小時,<br />
要是用 CPU 粗估至少得算上 3 天 . . . 囧rz <br />
<br />
合成修改完成<br />
Blender 版本:2.64.9 r52157<br />
渲染引擎:Cycles<br />
解析度:1920x1080<br />
取樣值:5000<br />
渲染時間:10:12:19.6<br />
<a href="http://1.bp.blogspot.com/-PCpDqHZsd3U/ULBFvgzQugI/AAAAAAAAAVw/Y9x0emW0lBE/s1600/Pig+D+in+Candy+03+Blender+2.64.9+r52157+Cycles+Resoulution%25EF%25BC%259A1920x1080+Samples%25EF%25BC%259A5000+Time%25EF%25BC%259A10%25EF%25BC%259A12%25EF%25BC%259A19.68.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://1.bp.blogspot.com/-PCpDqHZsd3U/ULBFvgzQugI/AAAAAAAAAVw/Y9x0emW0lBE/s400/Pig+D+in+Candy+03+Blender+2.64.9+r52157+Cycles+Resoulution%25EF%25BC%259A1920x1080+Samples%25EF%25BC%259A5000+Time%25EF%25BC%259A10%25EF%25BC%259A12%25EF%25BC%259A19.68.png" width="400" /></a><br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-30330548152960325442012-11-20T23:04:00.001+08:002012-11-20T23:04:21.006+08:00在 Blender 使用曲線製作 Blender Logo和各位分享在 Blender 中使用貝茲曲線來製作 Bledner Logo,<br />
再加上簡單的 Cycles 材質。<br />
<br />
抱歉麥克風是便宜貨,收音效果不佳 . . . ~"~<br />
<br />
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/6VluMZsIRHE?feature=player_embedded' frameborder='0'></iframe><br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-56959277924596535532012-11-16T20:31:00.001+08:002012-11-16T23:12:41.592+08:00舊部落格搬家道歉啟事用圖部落格搬家好一陣子了,<br />
我卻沒在舊部落格公告搬家的消息,<br />
一直說要算張圖做道歉啟事,<br />
可是因為一忙就忘得一乾二淨 . . .<br />
昨天終於把圖弄出來,<br />
今天在舊部落格上公告,<br />
總算是把事情給處理掉了 . . .<br />
請賞圖~<br />
<br />
胖子達肥豬豬 + 哆啦 A 夢 + 史瑞克薑餅人<br />
Blender 版本:2.64.6 r51746<br />
渲染引擎:Cycles<br />
解析度:1920x1080<br />
取樣值:1000<br />
渲染時間:00:37:31.06<br />
<a href="http://3.bp.blogspot.com/-_0OppolsrwQ/UKZX14pJjNI/AAAAAAAAAUA/T7eWFibk3DM/s1600/Sorry~+Blender+2.64.6+r51746+Cycles+Resoulution%EF%BC%9A1920x1080+Samples%EF%BC%9A1000+Time%EF%BC%9A00%EF%BC%9A37%EF%BC%9A03.61.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://3.bp.blogspot.com/-_0OppolsrwQ/UKZX14pJjNI/AAAAAAAAAUA/T7eWFibk3DM/s400/Sorry~+Blender+2.64.6+r51746+Cycles+Resoulution%EF%BC%9A1920x1080+Samples%EF%BC%9A1000+Time%EF%BC%9A00%EF%BC%9A37%EF%BC%9A03.61.png" width="400" /></a><br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com2tag:blogger.com,1999:blog-4081581156911351571.post-87421121985375999652012-11-15T21:56:00.002+08:002012-11-16T22:02:01.140+08:00Cycles 材質測試 ( 2012/11/16 更新測試影片 )這陣子一直在研究 Cycles 的材質,<br />
主要是因為買了顯卡,<br />
可以用 GPU 來做渲染,<br />
效率也比 CPU 要好太多了!<br />
再來是因為有同學要參加比賽,<br />
所以為了比賽的作品必須要幫忙研究很多東西,<br />
例如:材質、特效、合成<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">…</span><span lang="EN-US"></span>等。<br />
<br />
<a name='more'></a>從學習 3D 以來,<br />
一直有個感觸很深刻-<br />
看起來很簡單卻會做到吐血<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">…囧rz</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">就舉今天要分享的東西來說, </span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">流星、彗星之類的東西,</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">看起來好像很簡單,</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">可是我卻怎麼做也做不出來</span><span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">…@O@"</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">嘗試使用各種方法,</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">從模型、材質、分子系統和合成各方面去嘗試</span><span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">…</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">還在 Blender Internal 和 Cycles </span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">兩種渲染引擎中不停切換、 搭配使用,</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">目前我得到的結論是-</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">還是用實體模型來做最快、最簡單,</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">效果也最好</span><span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">…囧rz</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">分子系統我還是不行啊</span><span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">…</span><br />
<br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">以下是小弟今天早上最終的測試結果</span><span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">…</span><br />
<br />
<span class="fbPhotosPhotoCaption" id="fbPhotoSnowliftCaption" tabindex="0"><span class="hasCaption">測試 1 AO<br /> Blender 版本:2.64.6 r51746<br /> 渲染引擎:Cycles<br /> 解析度:1920x1080<br /> 取樣值:10<br /> 渲染時間:00:00:35.64</span></span><span class="fbPhotoTagList" id="fbPhotoSnowliftTagList"><span class="fcg"></span></span><br />
<a href="http://2.bp.blogspot.com/-KadpGrXNWKY/UKTzKt-XyiI/AAAAAAAAARo/Pk2-ZDUdYf4/s1600/Test+AO+Blender+2.64.6+r51746+Cycles+++Blender+Internal+Resoulution%EF%BC%9A1920x1080+Samples%EF%BC%9A10+Time%EF%BC%9A00%EF%BC%9A00%EF%BC%9A35.64.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://2.bp.blogspot.com/-KadpGrXNWKY/UKTzKt-XyiI/AAAAAAAAARo/Pk2-ZDUdYf4/s400/Test+AO+Blender+2.64.6+r51746+Cycles+++Blender+Internal+Resoulution%EF%BC%9A1920x1080+Samples%EF%BC%9A10+Time%EF%BC%9A00%EF%BC%9A00%EF%BC%9A35.64.png" width="400" /></a><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"><br /></span>
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"><span class="fbPhotosPhotoCaption" id="fbPhotoSnowliftCaption" tabindex="0"><span class="hasCaption">測試 1 結果<br /> Blender 版本:2.64.6 r51746<br /> 渲染引擎:Cycles<br /> 解析度:1920x1080<br /> 取樣值:10<br /> 渲染時間:00:00:35.64</span></span>0</span><br />
<a href="http://3.bp.blogspot.com/-vNP0QgsTo_M/UKTzZpJ2THI/AAAAAAAAARw/2FoFQ045CTU/s1600/Test+Blender+2.64.6+r51746+Cycles+++Blender+Internal+Resoulution%EF%BC%9A1920x1080+Samples%EF%BC%9A10+Time%EF%BC%9A00%EF%BC%9A00%EF%BC%9A35.64.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://3.bp.blogspot.com/-vNP0QgsTo_M/UKTzZpJ2THI/AAAAAAAAARw/2FoFQ045CTU/s400/Test+Blender+2.64.6+r51746+Cycles+++Blender+Internal+Resoulution%EF%BC%9A1920x1080+Samples%EF%BC%9A10+Time%EF%BC%9A00%EF%BC%9A00%EF%BC%9A35.64.png" width="400" /></a><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"><br /></span>
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">材質節點</span><br />
<a href="http://3.bp.blogspot.com/-cl09N5pSwKY/UKTzlUe36wI/AAAAAAAAAR4/TWi8Hr3ck5E/s1600/Node.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/-cl09N5pSwKY/UKTzlUe36wI/AAAAAAAAAR4/TWi8Hr3ck5E/s400/Node.png" width="400" /></a><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"><br /></span>
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">測試 2 AO</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">Blender 版本:2.64.6 r51746</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">渲染引擎:Cycles + Blender Internal</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">解析度:1920x1080</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">取樣值:10</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">渲染時間:00:00:29.46</span><br />
<a href="http://4.bp.blogspot.com/-8PJIr0xUWyw/UKTz75EmypI/AAAAAAAAASA/6lu7mAE4DFw/s1600/Meteor+01+AO+Blender+2.64.6+r51746+Blender+Internal+Resoulution%EF%BC%9A1920x1080+Samples%EF%BC%9A10+Time%EF%BC%9A00%EF%BC%9A00%EF%BC%9A29.46.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://4.bp.blogspot.com/-8PJIr0xUWyw/UKTz75EmypI/AAAAAAAAASA/6lu7mAE4DFw/s400/Meteor+01+AO+Blender+2.64.6+r51746+Blender+Internal+Resoulution%EF%BC%9A1920x1080+Samples%EF%BC%9A10+Time%EF%BC%9A00%EF%BC%9A00%EF%BC%9A29.46.png" width="400" /></a><span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"> </span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"><br /></span>
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">測試 2 結果 1</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">Blender 版本:2.64.6 r51746</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">渲染引擎:Cycles + Blender Internal</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">解析度:1920x1080</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">取樣值:10</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">渲染時間:00:00:29.46</span><br />
<a href="http://2.bp.blogspot.com/-_oynagQNaeQ/UKT0TkrqnmI/AAAAAAAAASQ/XqDsxGALmRk/s1600/Meteor+01+Blender+2.64.6+r51746+Blender+Internal+Resoulution%EF%BC%9A1920x1080+Samples%EF%BC%9A10+Time%EF%BC%9A00%EF%BC%9A00%EF%BC%9A29.46.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://2.bp.blogspot.com/-_oynagQNaeQ/UKT0TkrqnmI/AAAAAAAAASQ/XqDsxGALmRk/s400/Meteor+01+Blender+2.64.6+r51746+Blender+Internal+Resoulution%EF%BC%9A1920x1080+Samples%EF%BC%9A10+Time%EF%BC%9A00%EF%BC%9A00%EF%BC%9A29.46.png" width="400" /></a><span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"> </span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"><br /></span>
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">測試 2 結果 2 (貓貓指定色)</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">Blender 版本:2.64.6 r51746</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">渲染引擎:Cycles + Blender Internal</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">解析度:1920x1080</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">取樣值:10</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">渲染時間:00:00:32.45</span><br />
<a href="http://4.bp.blogspot.com/-sp2kwg3vmf4/UKT0RG03wpI/AAAAAAAAASI/Cxh2hq3renE/s1600/Meteor+02+Blender+2.64.6+r51746+Blender+Internal+Resoulution%25EF%25BC%259A1920x1080+Samples%25EF%25BC%259A10+Time%25EF%25BC%259A00%25EF%25BC%259A00%25EF%25BC%259A32.45.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://4.bp.blogspot.com/-sp2kwg3vmf4/UKT0RG03wpI/AAAAAAAAASI/Cxh2hq3renE/s400/Meteor+02+Blender+2.64.6+r51746+Blender+Internal+Resoulution%25EF%25BC%259A1920x1080+Samples%25EF%25BC%259A10+Time%25EF%25BC%259A00%25EF%25BC%259A00%25EF%25BC%259A32.45.png" width="400" /></a><span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"> </span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"><br /></span><span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"></span>
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">最後是測試影片 (貓貓指定色),</span><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">感謝貓貓幫我配音效~ :D</span><br />
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/1FMS1bDUWtM?feature=player_embedded' frameborder='0'></iframe><br />
<span style="font-family: "新細明體","serif"; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: 新細明體; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;"><br /></span>胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-64722091282212725962012-11-14T23:18:00.000+08:002012-11-16T20:38:08.777+08:00重製胖子達肥豬豬~ :D之前用的大頭貼是在短時間內,<br />
為了趕快有一張能用的圖趕出來的,<br />
大概只用了 10 多分鐘。<br />
而且還沒完成,<br />
只有上半身 . . . ^ ^"<br />
想不到還不少人跟我說好口愛 . . . ^/////^<br />
話說都用好久了,<br />
也該把它完成一下,<br />
不然欠我的豬豬一個交代。<br />
<br />
<a name='more'></a>今天花了點時間把豬豬完成了,<br />
模型本身造型很簡單,<br />
只有鼻子和臉頰的部分花了點功夫,<br />
其他都能快速搞定。<br />
但是材質的部分可就讓人頭痛了 . . . @"@<br />
為了做出半透光效果讓豬豬有QQ的感覺,<br />
花時間研究了在 Cycles 中做出假 SSS 的教學,<br />
雖然說是做出來了,<br />
但總覺得不是很好控制效果。<br />
不過至少得到很多提示和啟發, <br />
最後自己摸索出來的結果好像還不賴~ :P<br />
和各位分享小弟的材質節點和胖子達肥豬豬!<br />
請賞圖~!!<br />
<br />
模型<br />
Blender 版本:2.64.6 r51746<br />
渲染引擎:Cycles<br />
解析度:1500x2000<br />
取樣值:1000<br />
渲染時間:00:11:08.53<br />
<a href="http://2.bp.blogspot.com/-v9G56tQs3LY/UKTrKu79rTI/AAAAAAAAAQ4/p9mw2KGMO9M/s1600/Pig+D+01+Model+Blender+2.64.6+r51746+Blender+Internal+Resoulution%25EF%25BC%259A1500x2000+Samples%25EF%25BC%259A1000+Time%25EF%25BC%259A00%25EF%25BC%259A11%25EF%25BC%259A08.53.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://2.bp.blogspot.com/-v9G56tQs3LY/UKTrKu79rTI/AAAAAAAAAQ4/p9mw2KGMO9M/s400/Pig+D+01+Model+Blender+2.64.6+r51746+Blender+Internal+Resoulution%25EF%25BC%259A1500x2000+Samples%25EF%25BC%259A1000+Time%25EF%25BC%259A00%25EF%25BC%259A11%25EF%25BC%259A08.53.png" width="300" /></a><br />
<br />
AO<br />
Blender 版本:2.64.6 r51746<br />
渲染引擎:Cycles<br />
解析度:1500x2000<br />
取樣值:1000<br />
渲染時間:00:11:08.53<br />
<a href="http://1.bp.blogspot.com/-AwCslsHM-TA/UKTr0nK7MkI/AAAAAAAAARA/TxgFfvDpiw4/s1600/Pig+D+01+AO+Blender+2.64.6+r51746+Blender+Internal+Resoulution%EF%BC%9A1500x2000+Samples%EF%BC%9A1000+Time%EF%BC%9A00%EF%BC%9A11%EF%BC%9A08.53.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-AwCslsHM-TA/UKTr0nK7MkI/AAAAAAAAARA/TxgFfvDpiw4/s400/Pig+D+01+AO+Blender+2.64.6+r51746+Blender+Internal+Resoulution%EF%BC%9A1500x2000+Samples%EF%BC%9A1000+Time%EF%BC%9A00%EF%BC%9A11%EF%BC%9A08.53.png" style="cursor: move;" width="300" /></a><br />
<br />
完成圖 (Fake SSS)<br />
Blender 版本:2.64.6 r51746<br />
渲染引擎:Cycles<br />
解析度:1500x2000<br />
取樣值:1000<br />
渲染時間:00:49:11.410<br />
<a href="http://3.bp.blogspot.com/-Wt7cepmuO7E/UKTsDQgKYXI/AAAAAAAAARI/Oz-60WBcN7I/s1600/Pig+D+01+Blender+2.64.6+r51746+Blender+Internal+Resoulution%EF%BC%9A1500x2000+Samples%EF%BC%9A1000+Time%EF%BC%9A00%EF%BC%9A49%EF%BC%9A11.41.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://3.bp.blogspot.com/-Wt7cepmuO7E/UKTsDQgKYXI/AAAAAAAAARI/Oz-60WBcN7I/s400/Pig+D+01+Blender+2.64.6+r51746+Blender+Internal+Resoulution%EF%BC%9A1500x2000+Samples%EF%BC%9A1000+Time%EF%BC%9A00%EF%BC%9A49%EF%BC%9A11.41.png" width="300" /></a><br />
<br />
最後是材質節點~<br />
請享用~!!<br />
<a href="http://4.bp.blogspot.com/-VNVTcTKONxM/UKTsRxt99hI/AAAAAAAAARQ/rdNguGc3_s0/s1600/Fake+SSS+Node.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/-VNVTcTKONxM/UKTsRxt99hI/AAAAAAAAARQ/rdNguGc3_s0/s400/Fake+SSS+Node.png" width="400" /></a><br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-15685870426892673372012-11-11T20:23:00.000+08:002012-11-15T20:33:12.875+08:00Gingerbread Man/薑餅人前幾天有同學跟我借紙片人的模型,<br />
還請我幫忙把綁好骨架要到 MotionBuilder 做<i></i>展示用,<br />
都弄好後看他在 MotionBuilder 裡測試我的模型,<br />
不知怎麼的就想到史瑞克中的薑餅人 . . .<br />
剛好它也是史瑞克中我最愛的角色,<br />
就來做一隻玩玩吧~ :D<br />
<br />
<a name='more'></a>其中軟糖鈕扣的部分花了比較多的時間,<br />
主要是在研究軟糖的材質上,<br />
照理說應該用 SSS 材質會比較容易呈現出軟糖質感 ,<br />
但是 Cycles 沒有 3S,<br />
所以得透過一些方式來呈現初次表面散射的假象。<br />
<br />
Gingerbread Man/薑餅人<br />
Blender 版本:2.64.6 r51746<br />
渲染引擎:Cycles<br />
解析度:1500x2000<br />
取樣值:512<br />
渲染時間:00:16:20.62<br />
<a href="http://2.bp.blogspot.com/-QLoQ6kQGOqY/UKTfzijUJTI/AAAAAAAAAQg/7hiGsna-GCI/s1600/Gingerbread+Man+Blender+2.64.6+r51746+Cycles+Resoulution%EF%BC%9A1500x2000+Samples%EF%BC%9A512+Time%EF%BC%9A00%EF%BC%9A16%EF%BC%9A20.62.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://2.bp.blogspot.com/-QLoQ6kQGOqY/UKTfzijUJTI/AAAAAAAAAQg/7hiGsna-GCI/s640/Gingerbread+Man+Blender+2.64.6+r51746+Cycles+Resoulution%EF%BC%9A1500x2000+Samples%EF%BC%9A512+Time%EF%BC%9A00%EF%BC%9A16%EF%BC%9A20.62.png" width="480" /></a><br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-39638266897589314512012-11-11T18:10:00.000+08:002012-11-15T20:19:53.866+08:00ドラえもん場景歷經了超多天的奮戰 . . .<br />
已經搞到翻臉好多次!!<br />
最終 . . . 算是弄出來了吧 . . .<br />
其餘的我不想多說了 . . . Orz<br />
請各位賞圖吧~<br />
<br />
<a name='more'></a>修改後場景<br />
Blender 版本:2.64.6 r51746<br />
渲染引擎:Blender Internal<br />
解析度:1920x1080<br />
渲染時間:00:11:36.14<br />
<a href="http://3.bp.blogspot.com/-f_bgazqviHk/UJ9qc4qsB2I/AAAAAAAAAO8/WQhQrNhq1mQ/s1600/Grass+Blender+2.64.6+r51746+Blender+Internal+Resoulution%EF%BC%9A1920x1080+Time%EF%BC%9A00%EF%BC%9A11%EF%BC%9A36.14.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="http://3.bp.blogspot.com/-f_bgazqviHk/UJ9qc4qsB2I/AAAAAAAAAO8/WQhQrNhq1mQ/s400/Grass+Blender+2.64.6+r51746+Blender+Internal+Resoulution%EF%BC%9A1920x1080+Time%EF%BC%9A00%EF%BC%9A11%EF%BC%9A36.14.png" width="400" /></a><br />
<br />
場景用蜻蜓<br />
Blender 版本:2.64.6 r51746<br />
渲染引擎:Cycles<br />
解析度:1280x720<br />
取樣值:1000<br />
渲染時間:00:03:17.87<br />
<a href="http://4.bp.blogspot.com/-vXUZATnaqFk/UJ-DjjUI2MI/AAAAAAAAAP8/aaYnp6RDoHY/s1600/Dragonfly+02+Blender+2.64a+Cycles+Resoulution%EF%BC%9A1280x720+Sample%EF%BC%9A1000+Time%EF%BC%9A00%EF%BC%9A03%EF%BC%9A17.87.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://4.bp.blogspot.com/-vXUZATnaqFk/UJ-DjjUI2MI/AAAAAAAAAP8/aaYnp6RDoHY/s400/Dragonfly+02+Blender+2.64a+Cycles+Resoulution%EF%BC%9A1280x720+Sample%EF%BC%9A1000+Time%EF%BC%9A00%EF%BC%9A03%EF%BC%9A17.87.png" width="400" /></a><br />
<br />
未加效果<br />
Blender 版本:2.64.6 r51746<br />
渲染引擎:Blender Internal + Cycles<br />
解析度:2880x1800<br />
取樣值:1000 <br />
渲染時間:00:15:33.70<br />
<a href="http://3.bp.blogspot.com/-JtSFyQrcCzU/UJ93x0MWTRI/AAAAAAAAAPc/5ss3mP2Cxuw/s1600/Doraemon+Fly+on+Grass+10-2+Blender+2.64.6+r51746+Blender+Internal+Resoulution%EF%BC%9A2880x1800+Time%EF%BC%9A00%EF%BC%9A15%EF%BC%9A33.70.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="http://3.bp.blogspot.com/-JtSFyQrcCzU/UJ93x0MWTRI/AAAAAAAAAPc/5ss3mP2Cxuw/s400/Doraemon+Fly+on+Grass+10-2+Blender+2.64.6+r51746+Blender+Internal+Resoulution%EF%BC%9A2880x1800+Time%EF%BC%9A00%EF%BC%9A15%EF%BC%9A33.70.png" width="400" /></a> <br />
<br />
完成圖<br />
Blender 版本:2.64.6 r51746<br />
渲染引擎:Blender Internal + Cycles<br />
解析度:2880x1800<br />
取樣值:1000 <br />
渲染時間:00:15:44.39<br />
<a href="http://4.bp.blogspot.com/-4sA7fM4Ntec/UJ94GLYfYSI/AAAAAAAAAPo/ZF8I09o3YPs/s1600/Doraemon+Fly+on+Grass+10-1+Blender+2.64.6+r51746+Blender+Internal+Resoulution%EF%BC%9A2880x1800+Time%EF%BC%9A00%EF%BC%9A15%EF%BC%9A44.39.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="http://4.bp.blogspot.com/-4sA7fM4Ntec/UJ94GLYfYSI/AAAAAAAAAPo/ZF8I09o3YPs/s400/Doraemon+Fly+on+Grass+10-1+Blender+2.64.6+r51746+Blender+Internal+Resoulution%EF%BC%9A2880x1800+Time%EF%BC%9A00%EF%BC%9A15%EF%BC%9A44.39.png" width="400" /></a><br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-41613034671172751722012-11-08T14:00:00.000+08:002012-11-11T16:59:24.164+08:00場景測試場景測試<br />
<div class="text_exposed_root text_exposed" id="id_509f483f461d81b28644340">
該死的分子 - 毛髮特效,<br />
真是玩死我,<br />
這個場景前後重做 5 次,<br />
每次都有奇怪的問題,<br />
調整出想要的效果還得花上超乎想像的時間。<br />
<div class="text_exposed_show">
花朵未受光所以反黑,<br />
整個場景顏色還需要修改,<br />
還要再多些時間測試修改~<br />
</div>
<div class="text_exposed_show">
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<a href="http://2.bp.blogspot.com/-DR4C7OGS-A8/UJ9nWzfjjYI/AAAAAAAAAOo/1Kpz7AJUcLg/s1600/02.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="207" src="http://2.bp.blogspot.com/-DR4C7OGS-A8/UJ9nWzfjjYI/AAAAAAAAAOo/1Kpz7AJUcLg/s400/02.png" width="400" /></a></div>
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<span class="userContentSecondary fcg"></span>胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-85903952288067589862012-11-04T22:30:00.002+08:002012-11-04T22:31:06.636+08:00ロケットパンチ/金剛飛拳!!今天心血來潮,<br />
突發奇想拿張舊圖測試最近學習合成的成果,<br />
看看能不能讓之前不會飛的金剛飛拳飛起來。<br />
<br />
<a name='more'></a>結果呢 . . .<br />
雖不滿意,<br />
但可接受,<br />
還有很大的進步空間,<br />
需要再加油~!!<br />
我會繼續努力的,<br />
請賞圖~ :D<br />
<br />
ロケットパンチ/金剛飛拳!!<br />
Blender 版本:2.64.6 r51746<br />
渲染引擎:Cycles<br />
解析度:1920x1080<br />
取樣值:512<br />
算圖時間:00:09:00.47<br />
<a href="http://2.bp.blogspot.com/-Jn5qFWu426U/UJZ6G7PbPII/AAAAAAAAAOA/FoVtSym1C2A/s1600/%25E3%2583%25AD%25E3%2582%25B1%25E3%2583%2583%25E3%2583%2588%25E3%2583%2591%25E3%2583%25B3%25E3%2583%2581+Motion+Blur+02+Blender+2.64.6+r51746+Cycles+Resoulution%25EF%25BC%259A1920x1080+Sample%25EF%25BC%259A512+Time%25EF%25BC%259A00%25EF%25BC%259A09%25EF%25BC%259A00.47.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://2.bp.blogspot.com/-Jn5qFWu426U/UJZ6G7PbPII/AAAAAAAAAOA/FoVtSym1C2A/s400/%25E3%2583%25AD%25E3%2582%25B1%25E3%2583%2583%25E3%2583%2588%25E3%2583%2591%25E3%2583%25B3%25E3%2583%2581+Motion+Blur+02+Blender+2.64.6+r51746+Cycles+Resoulution%25EF%25BC%259A1920x1080+Sample%25EF%25BC%259A512+Time%25EF%25BC%259A00%25EF%25BC%259A09%25EF%25BC%259A00.47.png" width="400" /></a><br />
<br />
接著加上漫畫特效,<br />
希望製造更具魄力的效果~ :D<br />
<a href="http://3.bp.blogspot.com/-1R6vpK0egqU/UJZ6IZ8PsWI/AAAAAAAAAOI/qesualc0zZM/s1600/%25E3%2583%25AD%25E3%2582%25B1%25E3%2583%2583%25E3%2583%2588%25E3%2583%2591%25E3%2583%25B3%25E3%2583%2581+Motion+Blur+04+Blender+2.64.6+r51746+Cycles+Resoulution%25EF%25BC%259A1920x1080+Sample%25EF%25BC%259A512+Time%25EF%25BC%259A00%25EF%25BC%259A09%25EF%25BC%259A00.47.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://3.bp.blogspot.com/-1R6vpK0egqU/UJZ6IZ8PsWI/AAAAAAAAAOI/qesualc0zZM/s400/%25E3%2583%25AD%25E3%2582%25B1%25E3%2583%2583%25E3%2583%2588%25E3%2583%2591%25E3%2583%25B3%25E3%2583%2581+Motion+Blur+04+Blender+2.64.6+r51746+Cycles+Resoulution%25EF%25BC%259A1920x1080+Sample%25EF%25BC%259A512+Time%25EF%25BC%259A00%25EF%25BC%259A09%25EF%25BC%259A00.47.png" width="400" /></a><br />
<br />
再來這張好像太超過了 . . .<br />
很可惜前一張的速度線效果圖忘了留下圖層檔,<br />
在嘗試了好幾次都做不出同樣的效果 . . . T皿T"<br />
如何才能做出魄力滿點的圖呢 . . .?<br />
<a href="http://4.bp.blogspot.com/-dd2jd36j_fs/UJZ6J65YhNI/AAAAAAAAAOQ/KISvnh4CZoE/s1600/%25E3%2583%25AD%25E3%2582%25B1%25E3%2583%2583%25E3%2583%2588%25E3%2583%2591%25E3%2583%25B3%25E3%2583%2581+Motion+Blur+05+Blender+2.64.6+r51746+Cycles+Resoulution%25EF%25BC%259A1920x1080+Sample%25EF%25BC%259A512+Time%25EF%25BC%259A00%25EF%25BC%259A09%25EF%25BC%259A00.47.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://4.bp.blogspot.com/-dd2jd36j_fs/UJZ6J65YhNI/AAAAAAAAAOQ/KISvnh4CZoE/s400/%25E3%2583%25AD%25E3%2582%25B1%25E3%2583%2583%25E3%2583%2588%25E3%2583%2591%25E3%2583%25B3%25E3%2583%2581+Motion+Blur+05+Blender+2.64.6+r51746+Cycles+Resoulution%25EF%25BC%259A1920x1080+Sample%25EF%25BC%259A512+Time%25EF%25BC%259A00%25EF%25BC%259A09%25EF%25BC%259A00.47.png" width="400" /></a><br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-12928258108922279352012-10-30T22:32:00.004+08:002012-10-30T22:47:42.555+08:00ドラえもん/Doraemon/哆啦 A 夢/小叮噹 Part 2兩天前 PO 了一隻完成但不甚滿意的哆啦 A 夢,<br />
主要是因為使用了不適當的參考圖,<br />
結果製作出來比例並不是我所想要的,<br />
所以這兩天又重新製作。<br />
<br />
<a name='more'></a>有了前次經驗,<br />
這次製作快多了,<br />
遇到的問題也少多了~<br />
總算捏出了一隻肥肥胖胖的哆啦小胖噹! :D<br />
可惜我不知道哆啦 A 夢的生日是 9 月 3 日,<br />
不然應該在今年的 9 月 3 日完成才對,<br />
但不管如何 . . .<br />
我最愛的哆啦 A 夢誕生前 100 年生日快樂~<br />
‧★,:*:‧\( ̄▽ ̄)/‧:*‧°★*<br />
請各位賞圖嘍~!!<br />
<br />
<span class="userContent">渲染引擎:Cycles<br /> 解析度:1500x2000<br /> 取樣值:3000<br /> 算圖時間:00:45:38.34</span><br />
<a href="http://3.bp.blogspot.com/-Kulbf_xYyP0/UI_jUTDVbEI/AAAAAAAAANc/SanoXu2umE8/s1600/Doraemon+Model+Resoulution%EF%BC%9A1500x2000+Sample%EF%BC%9A3000+Time%EF%BC%9A00%EF%BC%9A45%EF%BC%9A38.34.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://3.bp.blogspot.com/-Kulbf_xYyP0/UI_jUTDVbEI/AAAAAAAAANc/SanoXu2umE8/s400/Doraemon+Model+Resoulution%EF%BC%9A1500x2000+Sample%EF%BC%9A3000+Time%EF%BC%9A00%EF%BC%9A45%EF%BC%9A38.34.png" width="300" /></a><br />
<br />
<span class="userContent">渲染引擎:Cycles<br /> 解析度:1500x2000<br /> 取樣值:3000<br /> 算圖時間:01:03:43.88</span><br />
<a href="http://2.bp.blogspot.com/-BZMLukGj92c/UI_jzYpA7YI/AAAAAAAAANk/t31XiDG3a1g/s1600/Doraemon+01+Resoulution%EF%BC%9A1500x2000+Sample%EF%BC%9A3000+Time%EF%BC%9A01%EF%BC%9A03%EF%BC%9A43.88.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://2.bp.blogspot.com/-BZMLukGj92c/UI_jzYpA7YI/AAAAAAAAANk/t31XiDG3a1g/s400/Doraemon+01+Resoulution%EF%BC%9A1500x2000+Sample%EF%BC%9A3000+Time%EF%BC%9A01%EF%BC%9A03%EF%BC%9A43.88.png" width="300" /></a><br />
<br />
<span class="userContent">渲染引擎:Cycles<br /> 解析度:1500x2000<br /> 取樣值:3000<br /> 算圖時間:01:03:43.88</span><br />
<a href="http://2.bp.blogspot.com/-88NhvhWA6P8/UI_j_dEwYoI/AAAAAAAAANs/Zpky2bMq0zI/s1600/Doraemon+02+Resoulution%EF%BC%9A1500x2000+Sample%EF%BC%9A3000+Time%EF%BC%9A01%EF%BC%9A13%EF%BC%9A46.49.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://2.bp.blogspot.com/-88NhvhWA6P8/UI_j_dEwYoI/AAAAAAAAANs/Zpky2bMq0zI/s400/Doraemon+02+Resoulution%EF%BC%9A1500x2000+Sample%EF%BC%9A3000+Time%EF%BC%9A01%EF%BC%9A13%EF%BC%9A46.49.png" width="300" /></a><br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-84888946783868185482012-10-28T22:48:00.002+08:002012-10-30T22:33:20.085+08:00ドラえもん/Doraemon/哆啦 A 夢/小叮噹 Part 1從小就超愛哆啦 A 夢,<br />
小時候翻作小叮噹,<br />
所以常不自覺的叫小叮噹。<br />
<br />
<a name='more'></a>但我這人喜歡亂取綽號,<br />
現在都叫他哆啦胖叮噹或是哆啦小胖噹。<br />
<br />
今年 2012 是小胖噹的誕生前 100 年,<br />
所以日本有 ドラえもん 誕生 100 年前祭,<br />
聽說年底有哆啦A夢誕生前百年展在台北展覽,<br />
真是令人期待~<br />
無論如何都一定要去看!!<br />
<br />
一直以來我都對超級機器人特別有愛,<br />
像蓋特、鐵金剛等 . . .<br />
在我心目中哆啦 A 夢可是夢幻等級的超級機器人啊~!!<br />
所以在做完了鐵金剛和蓋特後,<br />
理所當然的也要做隻哆啦小胖噹啦~ :D<br />
<br />
以前曾經做過一次小胖噹,<br />
但是僅是簡單的造型,<br />
這次希望可以更加完整的呈現小胖噹的外型。<br />
不過這隻是暫定完成品,<br />
並不是我所想要的造型,<br />
之後還會再另外做一隻,<br />
就請各位先賞圖嘍~<br />
<br />
渲染引擎:Cycles<br />
解析度:1500x2000<br />
取樣值:3000<br />
算圖時間:00:53:49.28<br />
<a href="http://4.bp.blogspot.com/-gAp5hy0PDHE/UI1FHdcF4QI/AAAAAAAAANA/Ttfg3wL33qo/s1600/Doraemon+Model+Resoulution%EF%BC%9A1500x2000+Sample%EF%BC%9A3000+Time%EF%BC%9A00%EF%BC%9A36%EF%BC%9A07.02.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://4.bp.blogspot.com/-gAp5hy0PDHE/UI1FHdcF4QI/AAAAAAAAANA/Ttfg3wL33qo/s400/Doraemon+Model+Resoulution%EF%BC%9A1500x2000+Sample%EF%BC%9A3000+Time%EF%BC%9A00%EF%BC%9A36%EF%BC%9A07.02.png" width="300" /></a><br />
<br />
渲染引擎:Cycles<br />
解析度:1500x2000<br />
取樣值:3000<br />
算圖時間:00:53:49.28<br />
<a href="http://1.bp.blogspot.com/-5PELRFQt4yg/UI1FISTjm0I/AAAAAAAAANI/a6iB4hiuj_c/s1600/Doraemon+Resoulution%EF%BC%9A1500x2000+Sample%EF%BC%9A3000+Time%EF%BC%9A00%EF%BC%9A53%EF%BC%9A49.28.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-5PELRFQt4yg/UI1FISTjm0I/AAAAAAAAANI/a6iB4hiuj_c/s400/Doraemon+Resoulution%EF%BC%9A1500x2000+Sample%EF%BC%9A3000+Time%EF%BC%9A00%EF%BC%9A53%EF%BC%9A49.28.png" width="300" /></a> <br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-39337774423314837212012-10-23T11:42:00.003+08:002013-09-08T16:02:50.046+08:00ES合金 ゲッター 1 (蓋特 1 號機)其實這篇老早就 PO 了,<br />
但最近一直在測試別的東西所以忘了發佈 . . .<br />
我錯了~ 對不起各位 . . . Orz<br />
只是 . . . 最近想做的東西都做不出來真的好悶啊啊啊~!!!<br />
<br />
這隻 ゲッター 1 早在 ゲッター 2 前就大致完成了,<br />
不過後來又經過了兩天的大改和兩天的測試 . . .<br />
再加上無盡的算圖時間 . . .<br />
最後得到做不出我想的感覺的殘酷結局 . . .<br />
只好暫時放棄了 . . .<br />
真是殘念 . . . Orz<br />
<br />
<a name='more'></a>渲染引擎:Cycles<br />
解析度:1500x2000<br />
取樣值:3000<br />
渲染時間:<span class="fbPhotosPhotoCaption" id="fbPhotoSnowliftCaption" tabindex="0"><span class="hasCaption">00 時 40 分 39 秒 94</span></span><br />
<a href="http://3.bp.blogspot.com/-T02IZ5rPS1w/UH5HsKt1ZqI/AAAAAAAAALg/NZPCmSSAnWM/s1600/09-1+(00%EF%BC%9A40%EF%BC%9A39.94).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://3.bp.blogspot.com/-T02IZ5rPS1w/UH5HsKt1ZqI/AAAAAAAAALg/NZPCmSSAnWM/s400/09-1+(00%EF%BC%9A40%EF%BC%9A39.94).png" width="300" /></a><br />
<br />
渲染引擎:Cycles<br />
解析度:1500x2000<br />
取樣值:3000<br />
渲染時間:<span class="fbPhotosPhotoCaption" id="fbPhotoSnowliftCaption" tabindex="0"><span class="hasCaption">01 時 07 分 07 秒 13</span></span><br />
<a href="http://1.bp.blogspot.com/-7u___e2ZIrY/UH5HtBSPDjI/AAAAAAAAALk/URHj_P4mDns/s1600/09-2+(01%EF%BC%9A07%EF%BC%9A07.13).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-7u___e2ZIrY/UH5HtBSPDjI/AAAAAAAAALk/URHj_P4mDns/s400/09-2+(01%EF%BC%9A07%EF%BC%9A07.13).png" width="300" /></a><br />
<br />
渲染引擎:Cycles<br />
解析度:1500x2000<br />
取樣值:3000<br />
渲染時間:<span class="fbPhotosPhotoCaption" id="fbPhotoSnowliftCaption" tabindex="0"><span class="hasCaption">01 時 07 分 07 秒 13</span></span><br />
<a href="http://4.bp.blogspot.com/-6hjMMX4Qh9Y/UH5HuYrBItI/AAAAAAAAALw/OTyhgGhngdk/s1600/09-3+(01%EF%BC%9A07%EF%BC%9A07.13).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://4.bp.blogspot.com/-6hjMMX4Qh9Y/UH5HuYrBItI/AAAAAAAAALw/OTyhgGhngdk/s400/09-3+(01%EF%BC%9A07%EF%BC%9A07.13).png" width="300" /></a><br />
<br />
渲染引擎:Cycles<br />
解析度:1500x2000<br />
取樣值:3000<br />
渲染時間:<span class="fbPhotosPhotoCaption" id="fbPhotoSnowliftCaption" tabindex="0"><span class="hasCaption">00 時 39 分 13 秒 07</span></span><br />
<a href="http://4.bp.blogspot.com/-0gVI6px7tlY/UH5HoP7GUQI/AAAAAAAAALI/hRN2lgFwkvA/s1600/08-1+%2800%EF%BC%9A39%EF%BC%9A13.07%29.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://4.bp.blogspot.com/-0gVI6px7tlY/UH5HoP7GUQI/AAAAAAAAALI/hRN2lgFwkvA/s400/08-1+%2800%EF%BC%9A39%EF%BC%9A13.07%29.png" width="300" /></a><br />
<br />
渲染引擎:Cycles<br />
解析度:1500x2000<br />
取樣值:3000<br />
渲染時間:<span class="fbPhotosPhotoCaption" id="fbPhotoSnowliftCaption" tabindex="0"><span class="hasCaption">01 時 00 分 29 秒 83</span></span><span class="fbPhotoTagList" id="fbPhotoSnowliftTagList"><span class="fcg"></span></span><br />
<a href="http://1.bp.blogspot.com/-DKknK-r1jbY/UH5HpC455KI/AAAAAAAAALQ/3Zx-vdmUL9g/s1600/08-2+%2801%EF%BC%9A00%EF%BC%9A29.83%29.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-DKknK-r1jbY/UH5HpC455KI/AAAAAAAAALQ/3Zx-vdmUL9g/s400/08-2+%2801%EF%BC%9A00%EF%BC%9A29.83%29.png" width="300" /></a><br />
<br />
渲染引擎:Cycles<br />
解析度:1500x2000<br />
取樣值:3000<br />
渲染時間:<span class="fbPhotosPhotoCaption" id="fbPhotoSnowliftCaption" tabindex="0"><span class="hasCaption">01 時 00 分 29 秒 83</span></span><span class="fbPhotoTagList" id="fbPhotoSnowliftTagList"><span class="fcg"></span></span><br />
<a href="http://4.bp.blogspot.com/-OjcH9rwvzCk/UH5Hq4fALHI/AAAAAAAAALY/mdQ3tyUMqJw/s1600/08-3+%2801%EF%BC%9A00%EF%BC%9A29.83%29.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://4.bp.blogspot.com/-OjcH9rwvzCk/UH5Hq4fALHI/AAAAAAAAALY/mdQ3tyUMqJw/s400/08-3+%2801%EF%BC%9A00%EF%BC%9A29.83%29.png" width="300" /></a><br />
<br />
渲染引擎:Cycles<br />
解析度:1500x2000<br />
取樣值:3000<br />
渲染時間:<span class="fbPhotosPhotoCaption" id="fbPhotoSnowliftCaption" tabindex="0"><span class="hasCaption">00 時 41 分 52 秒 03</span></span><br />
<a href="http://2.bp.blogspot.com/-4KrlC9eRNaI/UH5Hvr9dKyI/AAAAAAAAAL4/ZKZjFiCsbK8/s1600/10-1+(00%EF%BC%9A41%EF%BC%9A52.03).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://2.bp.blogspot.com/-4KrlC9eRNaI/UH5Hvr9dKyI/AAAAAAAAAL4/ZKZjFiCsbK8/s400/10-1+(00%EF%BC%9A41%EF%BC%9A52.03).png" width="300" /></a><br />
<br />
渲染引擎:Cycles<br />
解析度:1500x2000<br />
取樣值:3000<br />
渲染時間:<span class="fbPhotosPhotoCaption" id="fbPhotoSnowliftCaption" tabindex="0"><span class="hasCaption">00 時 56 分 25 秒 53</span></span><br />
<a href="http://2.bp.blogspot.com/-k_YTHXQXb3g/UH5Hwreu3cI/AAAAAAAAAMA/mPYAbtGHoBU/s1600/10-2+(00%EF%BC%9A56%EF%BC%9A25.53).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://2.bp.blogspot.com/-k_YTHXQXb3g/UH5Hwreu3cI/AAAAAAAAAMA/mPYAbtGHoBU/s400/10-2+(00%EF%BC%9A56%EF%BC%9A25.53).png" width="300" /></a><br />
<br />
渲染引擎:Cycles<br />
解析度:1500x2000<br />
取樣值:3000<br />
渲染時間:<span class="fbPhotosPhotoCaption" id="fbPhotoSnowliftCaption" tabindex="0"><span class="hasCaption">00 時 56 分 25 秒 53</span></span><br />
<a href="http://4.bp.blogspot.com/-yDRj-UILe7U/UH5HyNNx8fI/AAAAAAAAAMM/la4LzrWK930/s1600/10-3+(00%EF%BC%9A56%EF%BC%9A25.53).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://4.bp.blogspot.com/-yDRj-UILe7U/UH5HyNNx8fI/AAAAAAAAAMM/la4LzrWK930/s400/10-3+(00%EF%BC%9A56%EF%BC%9A25.53).png" width="300" /></a><br />
<br />
渲染引擎:Cycles<br />
解析度:1500x2000<br />
取樣值:3000<br />
渲染時間:<span class="fbPhotosPhotoCaption" id="fbPhotoSnowliftCaption" tabindex="0"><span class="hasCaption">00 時 51 分 54 秒 03</span></span><br />
<a href="http://4.bp.blogspot.com/-wbzQYzSI0V0/UIYPtjOj7sI/AAAAAAAAAMg/8vRQp_OJFh8/s1600/11-1+(00%EF%BC%9A51%EF%BC%9A54.03).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://4.bp.blogspot.com/-wbzQYzSI0V0/UIYPtjOj7sI/AAAAAAAAAMg/8vRQp_OJFh8/s400/11-1+(00%EF%BC%9A51%EF%BC%9A54.03).png" width="300" /></a><br />
<br />
渲染引擎:Cycles<br />
解析度:1500x2000<br />
取樣值:3000<br />
渲染時間:<span class="fbPhotosPhotoCaption" id="fbPhotoSnowliftCaption" tabindex="0"><span class="hasCaption">02 時 40 分 16 秒 81</span></span><br />
<a href="http://2.bp.blogspot.com/-cOY9hN_a4TY/UIYPz7GlLYI/AAAAAAAAAMo/edtEYOySCug/s1600/11-2+(02%EF%BC%9A40%EF%BC%9A16.81).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://2.bp.blogspot.com/-cOY9hN_a4TY/UIYPz7GlLYI/AAAAAAAAAMo/edtEYOySCug/s400/11-2+(02%EF%BC%9A40%EF%BC%9A16.81).png" width="300" /></a><br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com4tag:blogger.com,1999:blog-4081581156911351571.post-74557775345643130372012-10-09T23:06:00.003+08:002012-10-09T23:10:17.227+08:00ES合金 ゲッター2 (蓋特 2 號機)這次的 ES合金 ゲッター2 是小弟最近的練習作品,<br />
和 <a href="http://fatd.blogspot.tw/2012/04/z-ver-part-v_7589.html">真マジンガー 衝撃!Z編 Ver.</a> 一樣是買不起只好自己做 . . . Orz<br />
<br />
其實在一個多禮拜前就已經完成了 ゲッター1,<br />
只是還有些部份還沒調整好,<br />
所以一直沒 PO 出來,<br />
等之後調整完再和各位分享~<br />
<br />
<a name='more'></a>反倒是比較晚做的 ゲッター2 先弄好了,<br />
模型主體在上禮拜六就完成的差不多了,<br />
禮拜天又做了些細部修改, <br />
前後大概花了約兩天的時間。<br />
綁定、調整動作和合成用了比較多的時間在做調整,<br />
尤其是讓鑽頭旋轉的部分 . . . @"@<br />
其實還是不怎麼滿意,<br />
但小弟目前能力只有這樣 . . .<br />
請各位賞圖吧~ :D<br />
<br />
模型:<br />
渲染引擎:Cycles<br />
解析度:1500x1500<br />
取樣值:3000<br />
渲染時間:31 分 24 秒 75<br />
<a href="http://1.bp.blogspot.com/-7s5tpwCQ0tA/UHQ31YEz58I/AAAAAAAAAKI/cPbivCtoqBs/s1600/untitled+05+(00%EF%BC%9A31%EF%BC%9A24.75+Sample%EF%BC%9A3000).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-7s5tpwCQ0tA/UHQ31YEz58I/AAAAAAAAAKI/cPbivCtoqBs/s400/untitled+05+(00%EF%BC%9A31%EF%BC%9A24.75+Sample%EF%BC%9A3000).png" width="400" /></a><br />
<br />
渲染完成:<br />
渲染引擎:Cycles<br />
解析度:1500x1500<br />
取樣值:3000<br />
渲染時間:33 分 52 秒 53<br />
<a href="http://3.bp.blogspot.com/-4kHEINndCVM/UHQ4E7ysOXI/AAAAAAAAAKQ/Rpiwa6vSLlE/s1600/untitled+04+(00%EF%BC%9A33%EF%BC%9A52.53+Sample%EF%BC%9A3000).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://3.bp.blogspot.com/-4kHEINndCVM/UHQ4E7ysOXI/AAAAAAAAAKQ/Rpiwa6vSLlE/s400/untitled+04+(00%EF%BC%9A33%EF%BC%9A52.53+Sample%EF%BC%9A3000).png" width="400" /></a><br />
<br />
合成完成:<br />
渲染引擎:Cycles<br />
解析度:1500x1500<br />
取樣值:3000<br />
渲染時間:33 分 52 秒 53 <br />
<a href="http://1.bp.blogspot.com/-YWHuM0RXpTo/UHQ4MqSAxOI/AAAAAAAAAKY/SiU5hIbba90/s1600/untitled+03+(00%EF%BC%9A33%EF%BC%9A52.53+Sample%EF%BC%9A3000).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-YWHuM0RXpTo/UHQ4MqSAxOI/AAAAAAAAAKY/SiU5hIbba90/s400/untitled+03+(00%EF%BC%9A33%EF%BC%9A52.53+Sample%EF%BC%9A3000).png" width="400" /></a><br />
<br />
模型:<br />
渲染引擎:Cycles<br />
解析度:1500x1500<br />
取樣值:3000<br />
渲染時間:31 分 56 秒 76 <br />
<a href="http://3.bp.blogspot.com/-TYiRmLd4nQ4/UHQ9QsaJfmI/AAAAAAAAAK0/e_cRuo2KrOs/s1600/untitled+06+(00%EF%BC%9A31%EF%BC%9A56.76+Sample%EF%BC%9A3000).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://3.bp.blogspot.com/-TYiRmLd4nQ4/UHQ9QsaJfmI/AAAAAAAAAK0/e_cRuo2KrOs/s400/untitled+06+(00%EF%BC%9A31%EF%BC%9A56.76+Sample%EF%BC%9A3000).png" width="400" /></a><br />
<br />
渲染完成:<br />
渲染引擎:Cycles<br />
解析度:1500x1500<br />
取樣值:2500<br />
渲染時間:59 分 30 秒 15 <br />
<a href="http://1.bp.blogspot.com/-34RbvgoE59Q/UHQ40q-q7KI/AAAAAAAAAKg/bi-PaRd2SwM/s1600/untitled+02+(00%EF%BC%9A59%EF%BC%9A30.15+Sample%EF%BC%9A2500).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-34RbvgoE59Q/UHQ40q-q7KI/AAAAAAAAAKg/bi-PaRd2SwM/s400/untitled+02+(00%EF%BC%9A59%EF%BC%9A30.15+Sample%EF%BC%9A2500).png" width="400" /></a><br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-52564940424782960242012-10-02T16:40:00.001+08:002013-01-03T14:53:57.475+08:00Blender 小聚雜誌 10 月號第三期發佈嘍~!!<span style="font-size: large;"><a href="http://tbucmagazine.blogspot.tw/">Blender 小聚雜誌</a> 10 月號第三期</span><br />
<span style="color: blue;"><a href="https://www.dropbox.com/s/kqlf3hjcb0j94eu/Taiwan%20Blender%20User%20Community%20Magazine%20ISSUE%203.pdf"><span style="font-size: medium;"><b><i>第三期下載連結 DownLoad</i></b></span></a></span><b style="color: #666666; text-align: center;"> <span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">(檔</span></b><span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"><b style="color: #666666; text-align: center;">案大小 / </b><b style="color: #666666; text-align: center;">File Size </b><span style="color: #666666;"><b><span style="text-align: center;"> </span><span style="text-align: center;">22.76 M</span></b></span><b style="color: #666666; text-align: center;">B)</b></span><b style="color: #990000; text-align: center;"> </b><br />
<a href="http://1.bp.blogspot.com/-Flerloapw-M/UGqnc3xhRvI/AAAAAAAAAJ0/0p3FIWlgHfM/s1600/Blender+Magazine+ISSUE+03+(2012-10-01)-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-Flerloapw-M/UGqnc3xhRvI/AAAAAAAAAJ0/0p3FIWlgHfM/s400/Blender+Magazine+ISSUE+03+(2012-10-01)-01.jpg" width="282" /></a><b style="color: #990000; text-align: center;"> </b><br />
<br />
<b style="color: #990000; text-align: center;">國外藝術家專訪</b><br />
K.I.T.T. by Tamás Török<br />
Semi-Futuristic by Max Puliero<br />
<span style="color: #990000;"><b>編輯撰稿</b></span><br />
Blender 介面介紹 Part II<br />
<span style="color: #990000;"><b>Blender 範例教學</b></span><br />
骰子模型製作<br />
<span style="color: #990000;"><b>Blender 範例教學</b></span><br />
烘焙法線貼圖<br />
<span style="color: #990000;"><b>Blender 範例教學</b></span><br />
杯中液體製作 <br />
<span style="color: #990000;"><b>CG藝廊</b></span><br />
Tamás Török、Max Puliero、孫玉芳<br />
<br />
還請各位多多支持喔~!! :D<br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-45204649632505053152012-09-30T23:34:00.000+08:002012-10-02T15:56:45.583+08:00快過期的中秋佳節愉快~!! 這是小弟為了 <a href="http://tbucmagazine.blogspot.tw/">Blender 小聚雜誌</a>的中秋主題徵稿活動而做的作品,<br />
話說這次的主題徵稿活動投稿數是 0 . . .<br />
好令人傷心啊~ >"<<br />
為了避免活動從缺的尷尬,<br />
小弟利用這兩天的時間趕工出來的 . . .<br />
因為時間很趕,<br />
且小弟能力不足, <br />
所以成品其實挺粗糙的,<br />
請各位見諒 . . .<br />
<br />
不管怎樣,<br />
總算在中秋節結束前趕出來了,<br />
祝福各位快過期的中秋節愉快~ :D<br />
<span style="color: red;">P.S</span> 請記得點開看大圖才看的到<span style="color: #3d85c6;">星星</span>唷~!!<br />
<br />
<a href="http://4.bp.blogspot.com/-nZS7Gr9o9B4/UGqeAJGuPCI/AAAAAAAAAJc/62irsJVnY2M/s1600/02+(00%EF%BC%9A11%EF%BC%9A43.78).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://4.bp.blogspot.com/-nZS7Gr9o9B4/UGqeAJGuPCI/AAAAAAAAAJc/62irsJVnY2M/s640/02+(00%EF%BC%9A11%EF%BC%9A43.78).jpg" width="452" /></a><br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-89614862024894331302012-09-26T01:46:00.000+08:002012-10-02T15:58:34.719+08:00法線貼圖測試 Part 3:烘焙法線貼圖 <div class="post-title entry-title" itemprop="name">
<b><span style="font-size: small;"><span style="font-weight: normal;">終於來到烘焙法線貼圖的步驟了,</span> </span></b><span style="font-size: small;"> </span></div>
<div class="post-title entry-title" itemprop="name">
<span style="font-size: small;">話說寫到這邊才猛然發現,</span><span style="font-size: small;"> </span></div>
<div class="post-title entry-title" itemprop="name">
<span style="font-size: small;">要測試法線貼圖好像沒必要幫模型加上材質和環境貼圖啊!?</span></div>
<span style="font-size: small;">寫都寫了 . . .</span><br />
<span style="font-size: small;">我想還是貼吧~ ( ~"~ b)</span><br />
<br />
<span style="color: #3d85c6;">STEP 1</span><br />
選取完成的骰子模型按「<span style="color: red;">H</span>」將骰子<span style="color: orange;">隱藏</span>起來。<br />
或是按「<span style="color: red;">M</span>」把骰子<span style="color: orange;">移至其他圖層</span>。 <br />
<a href="http://4.bp.blogspot.com/-sbrY4p2Oiws/UGqamk73HUI/AAAAAAAAAIU/5DVZQYyxpAo/s1600/3-01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="143" src="http://4.bp.blogspot.com/-sbrY4p2Oiws/UGqamk73HUI/AAAAAAAAAIU/5DVZQYyxpAo/s400/3-01.png" width="400" /></a><br />
<br />
<a name='more'></a>STEP 2<br />
<span style="color: #3d85c6;"></span>「<span style="color: red;">Shift + A</span>」<span style="color: orange;">新增</span>一個方塊,<br />
「<span style="color: red;">Tab</span>」進入<span style="color: orange;">編輯模式</span>,<br />
「<span style="color: red;">U</span>」選擇「<span style="color: red;">跟隨啟用的四邊形</span>」,<br />
直接按「<span style="color: red;">確定</span>」<span style="color: orange;">拆解 UV</span>。<br />
然後切換到「<span style="color: yellow;">UV 編輯視窗</span>」。<br />
<a href="http://4.bp.blogspot.com/-60VLoIawry0/UGqanPrN5KI/AAAAAAAAAIc/MhiKj84zPyk/s1600/3-02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="252" src="http://4.bp.blogspot.com/-60VLoIawry0/UGqanPrN5KI/AAAAAAAAAIc/MhiKj84zPyk/s400/3-02.png" width="400" /></a><span style="color: #3d85c6;"> </span><br />
<br />
<span style="color: #3d85c6;">STEP 3</span><br />
在 <span style="color: orange;">UV 編輯視窗</span>按下「<span style="color: red;">新增</span>」按鈕建立一張<span style="color: orange;">材質貼圖</span>,<br />
將材質貼圖命名為 <span style="color: orange;">normal</span> 後直接確定。<br />
<a href="http://4.bp.blogspot.com/-qLnJ91DpAF8/UGqaoJwb3xI/AAAAAAAAAIg/qb6OSzj7khg/s1600/3-03.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="293" src="http://4.bp.blogspot.com/-qLnJ91DpAF8/UGqaoJwb3xI/AAAAAAAAAIg/qb6OSzj7khg/s400/3-03.png" width="400" /></a><span style="color: #3d85c6;"> </span><br />
<br />
<span style="color: #3d85c6;">STEP 4</span><br />
選擇 <span style="color: orange;">UVs</span> 的「<span style="color: red;">套用在 UV 區域內</span>」,<br />
Blender 會自動將 UV 縮放至符合圖片範圍大小。 <br />
<a href="http://1.bp.blogspot.com/-lPDU65mP53o/UGqapB_CBGI/AAAAAAAAAIs/8XJWK0rFqUk/s1600/3-04.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="308" src="http://1.bp.blogspot.com/-lPDU65mP53o/UGqapB_CBGI/AAAAAAAAAIs/8XJWK0rFqUk/s400/3-04.png" width="400" /></a><span style="color: #3d85c6;"> </span><br />
<br />
<span style="color: #3d85c6;">STEP 5</span><br />
從 <span style="color: orange;">UV 編輯視窗</span>切回預設的 <span style="color: orange;">3D 視窗</span>, <br />
「<span style="color: red;">Alt + H</span>」<span style="color: orange;">顯示隱藏</span>的骰子,<br />
或是「<span style="color: red;">M</span>」把骰子移回第一個圖層, <br />
「<span style="color: red;">Z</span>」切換到<span style="color: orange;">線框模式</span>,<br />
選擇骰子再按住「<span style="color: red;">Shift</span>」<span style="color: orange;">加選</span>新增的方塊,<br />
在<span style="color: orange;">渲染</span>屬性的最下面找到<span style="color: orange;">烘焙</span>,<br />
<span style="color: orange;">烘焙模式</span>選擇「<span style="color: red;">法線</span>」,<br />
勾選「<span style="color: red;">選擇至啟用的</span>」,<br />
按「<span style="color: red;">烘焙</span>」按鈕開始烘焙法線貼圖。<br />
<a href="http://4.bp.blogspot.com/-MGlg_OrTvT8/UGqaqeik6RI/AAAAAAAAAIw/rljlxmmfviU/s1600/3-05.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://4.bp.blogspot.com/-MGlg_OrTvT8/UGqaqeik6RI/AAAAAAAAAIw/rljlxmmfviU/s400/3-05.png" width="400" /></a><br />
<br />
烘焙完成的法線貼圖:<br />
<a href="http://2.bp.blogspot.com/-bfgQIz55Bdg/UGqasIfcZUI/AAAAAAAAAI8/c-fhE1CD57A/s1600/3-06.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://2.bp.blogspot.com/-bfgQIz55Bdg/UGqasIfcZUI/AAAAAAAAAI8/c-fhE1CD57A/s400/3-06.png" width="400" /></a><span style="color: #3d85c6;"> </span><br />
<br />
<span style="color: #3d85c6;">STEP 6</span><br />
到<span style="color: orange;">紋理</span>屬性幫方塊貼上剛剛烘焙完成的法線貼圖。 <br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<a href="http://3.bp.blogspot.com/-gyxooWjJgaI/UGqatK2kzNI/AAAAAAAAAJE/TQ8BMtNs2tQ/s1600/3-07.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://3.bp.blogspot.com/-gyxooWjJgaI/UGqatK2kzNI/AAAAAAAAAJE/TQ8BMtNs2tQ/s400/3-07.png" width="162" /></a><br />
<br />
渲染測試:<br />
<a href="http://2.bp.blogspot.com/-q3Q2_L8gJbc/UGqauU3GBbI/AAAAAAAAAJI/PIbWOR9eFb0/s1600/3-08.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://2.bp.blogspot.com/-q3Q2_L8gJbc/UGqauU3GBbI/AAAAAAAAAJI/PIbWOR9eFb0/s400/3-08.png" width="400" /></a><br />
<br />
紋理 + 法線貼圖渲染結果:<br />
<a href="http://4.bp.blogspot.com/-AitWzOcY_is/UGqcDemhfJI/AAAAAAAAAJU/L2XDgnEW6A8/s1600/Normal+(01%EF%BC%9A51%EF%BC%9A54.93).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://4.bp.blogspot.com/-AitWzOcY_is/UGqcDemhfJI/AAAAAAAAAJU/L2XDgnEW6A8/s400/Normal+(01%EF%BC%9A51%EF%BC%9A54.93).png" width="282" /></a><br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-68729092460910059042012-09-25T11:07:00.000+08:002012-10-02T15:58:12.761+08:00法線貼圖測試 Part 2:多重材質與環境<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<span style="color: #3d85c6;">STEP 1</span><br />
首先選擇骰子,<br />
切換到<span style="color: orange;">材質</span>屬性,<br />
幫骰子新增一個材質,<br />
小弟的材質設定如下:<br />
<a href="http://2.bp.blogspot.com/-nWCOmrs6qDs/UGqWJ_1ujGI/AAAAAAAAAGw/aUxgdSCBP9Q/s1600/2-01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://2.bp.blogspot.com/-nWCOmrs6qDs/UGqWJ_1ujGI/AAAAAAAAAGw/aUxgdSCBP9Q/s400/2-01.png" width="187" /></a><br />
<br />
<a name='more'></a><span style="color: #3d85c6;">STEP 2</span><br />
選取所有點數的面,<br />
「<span style="color: red;">Ctrl 加 +</span>」加選周圍的面。<br />
<a href="http://1.bp.blogspot.com/-ppNirW9lky0/UGqWKptVUeI/AAAAAAAAAG4/0-ZvQEQSuDA/s1600/2-02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-ppNirW9lky0/UGqWKptVUeI/AAAAAAAAAG4/0-ZvQEQSuDA/s400/2-02.png" width="225" /></a><br />
<br />
<span style="color: #3d85c6;">STEP 3</span><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
點選材質球右邊的「<span style="color: #f1c232;">+</span>」圖案增加一個新材質,<br />
設定好材質參數後, <br />
在<span style="color: orange;">編輯模式</span>選取點數 1 要賦予紅色材質的 5 個面,<br />
再按下「<span style="color: #6aa84f;">指定</span>」即可。<br />
黑色點數的材質賦予方法也一樣,<br />
只是把顏色改為黑色。<a href="http://2.bp.blogspot.com/-cB06o4iRAWo/UGqWLqJ-JzI/AAAAAAAAAG8/CPKgJKoB8nM/s1600/2-03.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://2.bp.blogspot.com/-cB06o4iRAWo/UGqWLqJ-JzI/AAAAAAAAAG8/CPKgJKoB8nM/s400/2-03.png" width="258" /></a><br />
<br />
<span style="color: #3d85c6;">STEP 4</span><br />
材質賦予完成後可以得到如下圖結果:<br />
<a href="http://1.bp.blogspot.com/-p1wxdffkKgM/UGqWMpd8i1I/AAAAAAAAAHE/M6HBLFALrdI/s1600/2-04.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-p1wxdffkKgM/UGqWMpd8i1I/AAAAAAAAAHE/M6HBLFALrdI/s400/2-04.png" width="400" /></a><br />
<br />
<span style="color: #3d85c6;">STEP 5</span><br />
接下來是場景燈光,<br />
小弟在三個方向各用兩盞<span style="color: orange;">區域光</span>,<br />
上面的燈光角度為 <span style="color: orange;">80</span><span class="st"><span style="color: orange;">°</span> 往下,</span><br />
<span class="st">下面的燈光角度為 <span style="color: orange;">60</span><span class="st"><span style="color: orange;">°</span> 往下。 </span></span> <br />
<a href="http://2.bp.blogspot.com/-x1TvfEq9Jx8/UGqWNXjI6MI/AAAAAAAAAHM/ahJlqZ96xDc/s1600/2-05+%25E5%25A0%25B4%25E6%2599%25AF%25E7%2587%2588%25E5%2585%2589.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="http://2.bp.blogspot.com/-x1TvfEq9Jx8/UGqWNXjI6MI/AAAAAAAAAHM/ahJlqZ96xDc/s400/2-05+%25E5%25A0%25B4%25E6%2599%25AF%25E7%2587%2588%25E5%2585%2589.png" width="400" /></a><br />
<br />
<span style="color: #3d85c6;">STEP 6</span><br />
燈光參數:<br />
攝影機位置的兩盞燈光關閉陰影,<br />
其他燈光皆開啟陰影效果。 <br />
左邊為上面燈光的參數,<br />
右邊為下面燈光的參數。<br />
<a href="http://4.bp.blogspot.com/-0_k9JrZSi1I/UGqWOBRm4xI/AAAAAAAAAHU/hxN-yh7J3Yc/s1600/2-06+%25E7%2587%2588%25E5%2585%2589%25E5%258F%2583%25E6%2595%25B8.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="365" src="http://4.bp.blogspot.com/-0_k9JrZSi1I/UGqWOBRm4xI/AAAAAAAAAHU/hxN-yh7J3Yc/s400/2-06+%25E7%2587%2588%25E5%2585%2589%25E5%258F%2583%25E6%2595%25B8.png" width="400" /></a><br />
<br />
<span style="color: #3d85c6;">STEP 7</span><br />
切換到<span style="color: orange;">紋理</span>屬性來加上<span style="color: orange;">環境貼圖</span>。<br />
首先在選擇<span style="color: orange;">地球圖案</span>的<span style="color: red;">世界</span>,<br />
開啟要使用的 <span style="color: orange;">HDRI</span>,<br />
在<span style="color: orange;">映射</span>的<span style="color: orange;">座標</span>改為「<span style="color: red;">AngMap</span>」,<br />
取消<span style="color: orange;">影響</span>中<span style="color: orange;">混合</span>的勾選,<br />
勾選「<span style="color: red;">Horizon</span>」。 <br />
<a href="http://1.bp.blogspot.com/-LGXhJgJROqQ/UGqWOwLryhI/AAAAAAAAAHc/4H_Ho85dlJc/s1600/2-07+%25E7%2592%25B0%25E5%25A2%2583%25E8%25B2%25BC%25E5%259C%2596.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://1.bp.blogspot.com/-LGXhJgJROqQ/UGqWOwLryhI/AAAAAAAAAHc/4H_Ho85dlJc/s320/2-07+%25E7%2592%25B0%25E5%25A2%2583%25E8%25B2%25BC%25E5%259C%2596.png" width="136" /></a><br />
<br />
<span style="color: #3d85c6;">STEP 8</span><br />
最後到<span style="color: orange;">世界</span>屬性中<br />
勾選「<span style="color: red;">擬真天空</span>」即完成環境貼圖的設置,<br />
<span style="color: orange;">AO</span>、<span style="color: orange;">環境照明</span>及<span style="color: orange;">間接照明</span>就看需求來設置。<br />
<a href="http://1.bp.blogspot.com/-pNHJnu10lUE/UGqWPu_mz8I/AAAAAAAAAHo/dQB9fSDUq_s/s1600/2-08+%25E4%25B8%2596%25E7%2595%258C.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-pNHJnu10lUE/UGqWPu_mz8I/AAAAAAAAAHo/dQB9fSDUq_s/s400/2-08+%25E4%25B8%2596%25E7%2595%258C.png" width="248" /></a><br />
<br />
最後就是渲染輸出嘍~<br />
<a href="http://2.bp.blogspot.com/-dHMiffKqC4c/UGqXJvYtuKI/AAAAAAAAAH8/mwXdyZ5A1qg/s1600/Dics+%252801%25EF%25BC%259A22%25EF%25BC%259A40.97%2529+small.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://2.bp.blogspot.com/-dHMiffKqC4c/UGqXJvYtuKI/AAAAAAAAAH8/mwXdyZ5A1qg/s320/Dics+%252801%25EF%25BC%259A22%25EF%25BC%259A40.97%2529+small.png" width="229" /></a><br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-35480402052060604902012-09-23T18:23:00.000+08:002012-10-02T15:29:41.370+08:00法線貼圖測試 Part 1:骰子模型的製作 這幾天突然想試試法線貼圖,<br />
想說就做個骰子來測試好了~!<br />
<br />
<span style="color: #3d85c6;">STEP 1</span><br />
首先在場景中建立一個方塊,<br />
按「<span style="color: red;">Tab</span>」進入<span style="color: orange;">編輯模式</span>, <br />
使用左邊工具欄的「<span style="color: red;">在實體上環形切割</span>」或是「<span style="color: red;">Ctrl + R</span>」加入環切線,<br />
搭配「<span style="color: red;">滑鼠滾輪</span>」或是直接按「<span style="color: red;">6</span>」,<br />
再按「<span style="color: red;">滑鼠左鍵</span>」把方塊分割成 <span style="color: orange;">6 x 6 x 6</span>。<br />
<a href="http://2.bp.blogspot.com/-fpWK-_RQO38/UGmurBQEGhI/AAAAAAAAAFQ/Gi7bShpCk7c/s1600/1-01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="307" src="http://2.bp.blogspot.com/-fpWK-_RQO38/UGmurBQEGhI/AAAAAAAAAFQ/Gi7bShpCk7c/s400/1-01.png" width="400" /></a><br />
<br />
<a name='more'></a><span style="color: #3d85c6;">STEP 2</span><br />
先按「<span style="color: red;">5</span>」從透視視角切換為<span style="color: orange;">正交視角</span>,<br />
按「<span style="color: red;">Z</span>」切換到<span style="color: orange;">線框模式</span>或是啟用「<span style="color: red;">選擇可見限制</span>」按鈕, <br />
分別切換到<span style="color: orange;">前</span>「<span style="color: red;">1</span>」、<span style="color: orange;">右</span>「<span style="color: red;">3</span>」、<span style="color: orange;">上</span>「<span style="color: red;">7</span>」等<span style="color: orange;">正交視角</span>,<span style="color: orange;"></span><br />
在每個<span style="color: orange;">正交視角</span>上按「<span style="color: red;">C</span>」框選如圖的點,<br />
「<span style="color: red;">滑鼠滾輪</span>」可調整選取筆刷大小,<br />
框選完按「<span style="color: red;">滑鼠右鍵</span>」結束框選。<span style="color: orange;"></span><br />
<a href="http://1.bp.blogspot.com/-wwe2hvYpkp4/UGmu2dmOJAI/AAAAAAAAAFY/862JkL65YSQ/s1600/1-02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-wwe2hvYpkp4/UGmu2dmOJAI/AAAAAAAAAFY/862JkL65YSQ/s400/1-02.png" width="210" /></a><br />
<br />
<span style="color: #3d85c6;">STEP 3</span><br />
使用左邊<span style="color: orange;">工具欄 Loop 工具</span>中的 <span style="color: red;">Circle (圓)</span>,<br />
在<span style="color: orange;">編輯方</span>選擇「<span style="color: red;">符合內部</span>」把剛剛框選的方形框線轉為圓形。<br />
P.S 若 Loop 工具不能正常使用 (2.63a 版),請下載新版本 Blender。<br />
找不到請至使用者設定 => 掛載 ( Addons ) => 網面 ( Mesh ) 中啟用。<br />
<a href="http://3.bp.blogspot.com/-uGxMp2VFv2g/UGmu7spzLVI/AAAAAAAAAFg/dd9I1Rh7glA/s1600/1-03.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="307" src="http://3.bp.blogspot.com/-uGxMp2VFv2g/UGmu7spzLVI/AAAAAAAAAFg/dd9I1Rh7glA/s400/1-03.png" width="400" /></a><br />
<br />
<span style="color: #3d85c6;">STEP 4</span><br />
接下來按「<span style="color: red;">A</span>」<span style="color: orange;">取消全選</span>,<br />
使用<span style="color: #3d85c6;"> STEP 2</span> 的方法選取如圖的正方形外型框線。<br />
按「<span style="color: red;">S</span>」<span style="color: orange;">縮放</span>直接輸入數值「<span style="color: red;">0.9</span>」縮小方塊外型<br />
<a href="http://4.bp.blogspot.com/--vVbphszK_o/UGmvBzWzyMI/AAAAAAAAAFo/1nj5Sbt6tpU/s1600/1-04.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://4.bp.blogspot.com/--vVbphszK_o/UGmvBzWzyMI/AAAAAAAAAFo/1nj5Sbt6tpU/s400/1-04.png" width="382" /></a><br />
<br />
<span style="color: #3d85c6;">STEP 5 </span><br />
按「<span style="color: red;">A</span>」<span style="color: orange;">取消全選</span>,<br />
分別選取方形 8 個角如圖的 <span style="color: orange;">4 個頂點</span>,<br />
按「<span style="color: red;">Alt + M</span>」選擇「<span style="color: red;">以中心為主</span>」<span style="color: red;"></span>將 4 個頂點合併為 1 個點。<br />
<a href="http://3.bp.blogspot.com/-hSHnTiEZzyI/UGmvIAA0pnI/AAAAAAAAAFw/9XlYSaJ1XDo/s1600/1-05.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="397" src="http://3.bp.blogspot.com/-hSHnTiEZzyI/UGmvIAA0pnI/AAAAAAAAAFw/9XlYSaJ1XDo/s400/1-05.png" width="400" /></a><br />
<span style="color: #3d85c6;">STEP 6</span><br />
選取要製作骰子點數的面,<br />
上:1 點<br />
下:6 點<br />
左:5 點<br />
右:2 點<br />
前:4 點<br />
後:3 點<br />
選取完成按「<span style="color: red;">Alt + E</span>」<span style="color: orange;">獨立擠出</span>選擇「<span style="color: red;">獨立面</span>」,<br />
再按「<span style="color: red;">滑鼠右鍵</span>」。<br />
<a href="http://3.bp.blogspot.com/-rY5a5u3lCPY/UGmvRh8O5_I/AAAAAAAAAGA/t6SV7yZMd78/s1600/1-06.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://3.bp.blogspot.com/-rY5a5u3lCPY/UGmvRh8O5_I/AAAAAAAAAGA/t6SV7yZMd78/s400/1-06.png" width="400" /></a><br />
<br />
<span style="color: #3d85c6;">STEP 7</span><br />
這邊要<span style="color: red;">注意</span>請先把<span style="color: orange;">軸心點</span>切換成「<span style="color: red;">獨立軸心</span>」,<br />
按「<span style="color: red;">S</span>」<span style="color: orange;">縮放</span>直接輸入數值「<span style="color: red;">0.7</span>」把選取面縮小。<br />
<a href="http://4.bp.blogspot.com/-XtnPC317uOs/UGmvOIu5klI/AAAAAAAAAF4/ANmoltkF2lo/s1600/1-07.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://4.bp.blogspot.com/-XtnPC317uOs/UGmvOIu5klI/AAAAAAAAAF4/ANmoltkF2lo/s400/1-07.png" width="386" /></a><br />
<br />
<span style="color: #3d85c6;">STEP 8</span><br />
接下來我們要幫點數挖洞了, <br />
請先按「<span style="color: red;">Shift + S</span>」選擇「<span style="color: red;">游標到中心</span>」把 <span style="color: orange;">3D 游標歸 0</span> ,<br />
再把<span style="color: orange;">軸心點</span>切換成「<span style="color: red;">3D 游標</span>」,<br />
選取 <span style="color: orange;">1 點</span>和 <span style="color: orange;">6 點</span>的面, <br />
按「<span style="color: red;">S</span>」<span style="color: orange;">縮放</span>,<br />
按「<span style="color: red;">Z</span>」鎖定縮放 <span style="color: orange;">Z 軸向</span>。<span style="color: orange;"></span><br />
輸入「<span style="color: red;">0.7</span>」把選取面往中間擠壓。<br />
其他點數的作法雷同,<br />
只是鎖定軸向不同。<br />
<span style="color: orange;">2 點</span>和 <span style="color: orange;">5 點</span>按「<span style="color: red;">X</span>」鎖定縮放 <span style="color: orange;">X 軸向</span>。<br />
<span style="color: orange;">3 點</span>和 <span style="color: orange;">4 點</span>按「<span style="color: red;">Y</span>」鎖定縮放 <span style="color: orange;">Y 軸向</span>。 <br />
<a href="http://2.bp.blogspot.com/-qz0cRtr4m8Q/UGmvjcSrmrI/AAAAAAAAAGI/25zT7xtpibE/s1600/1-08.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://2.bp.blogspot.com/-qz0cRtr4m8Q/UGmvjcSrmrI/AAAAAAAAAGI/25zT7xtpibE/s400/1-08.png" width="385" /></a><br />
<br />
<span style="color: #3d85c6;">STEP 9</span><br />
在每個點數的洞切出硬邊,<br />
使用左邊工具欄的「<span style="color: red;">在實體上環形切割</span>」或是「<span style="color: red;">Ctrl + R</span>」加入<span style="color: orange;">環切線</span>,<br />
點一下「<span style="color: red;">滑鼠左鍵</span>」讓<span style="color: magenta;">紫色環切線</span>轉為<span style="color: orange;">橘色</span>,<br />
輸入「<span style="color: red;">0.8</span>」按「<span style="color: red;">滑鼠左鍵</span>」或「<span style="color: red;">Enter</span>」確定即可。<br />
<a href="http://1.bp.blogspot.com/-aShsoRH6PEc/UGmvpJFTJ_I/AAAAAAAAAGQ/Y13Vs4qAiYA/s1600/1-09.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-aShsoRH6PEc/UGmvpJFTJ_I/AAAAAAAAAGQ/Y13Vs4qAiYA/s400/1-09.png" width="400" /></a><br />
<br />
<span style="color: #3d85c6;">STEP 10</span><br />
選取骰子六個面的<span style="color: orange;">圓形邊</span>,<br />
在右邊屬性欄的<span style="color: orange;"> Mean Crease</span> 輸入「<span style="color: red;">0.5</span>」加入一點硬邊效果。<br />
<a href="http://1.bp.blogspot.com/-ToSZWvFgVIc/UGmvwU9PzbI/AAAAAAAAAGY/-SWiWm-ML9Y/s1600/1-10.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="327" src="http://1.bp.blogspot.com/-ToSZWvFgVIc/UGmvwU9PzbI/AAAAAAAAAGY/-SWiWm-ML9Y/s400/1-10.png" width="400" /></a><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<span style="color: #3d85c6;">STEP 11</span><br />
最後按「<span style="color: red;">Ctrl + 3</span>」,<br />
或是在<span style="color: orange;">屬性</span>視窗的<span style="color: orange;">應用編修功</span>能中加入「<span style="color: red;">細分表面</span>」,<br />
在<span style="color: orange;">視圖</span>和<span style="color: orange;">渲染</span>皆設為 「<span style="color: red;">3</span> 」就完成骰子模型的製作了~<br />
‧★,:*:‧\( ̄▽ ̄)/‧:*‧°★*<br />
<a href="http://4.bp.blogspot.com/-xU2WYjsHSyM/UGmv2ZmKQtI/AAAAAAAAAGg/E7E2WkOXiVA/s1600/1-11.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="293" src="http://4.bp.blogspot.com/-xU2WYjsHSyM/UGmv2ZmKQtI/AAAAAAAAAGg/E7E2WkOXiVA/s400/1-11.png" width="400" /></a><br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-28066849730827963792012-09-20T22:44:00.001+08:002012-09-21T10:53:35.418+08:00Blender 匯入&加入 BVH 動作檔小弟在 5 月份 PO 了 Blender 的攝影機追蹤 & 合成運用的影片後,<br />
就荒廢了這個部落格好幾個月 . . .<br />
很不巧的一位網友怪怪在這段時間提出了關於 BVH 的問題。<br />
<br />
上禮拜我開始努力更新自己的部落格也沒注意到這件事,<br />
直到前天我妹提醒有網友問問題我沒回答,<br />
我才發現有這回事,<br />
真是對怪怪兄萬分抱歉 . . .<br />
<br />
<a name='more'></a>當我照著怪怪兄的問題試做時才發現,<br />
原來我也不知道該怎麼在原本有動作的 BVH 骨架中添加其他動作,<br />
一直以為很簡單的東西卻怎麼也搞不出來 . . . @"@b <br />
朝拜了 Google 大神也找不著相關的答案,<br />
在 Blender 中關於 BVH 的資料好像不是很多 . . .?<br />
還好請<a href="http://druid-lab.blogspot.tw/">德魯依</a>老師提點後找到了答案,<br />
但是小弟也只懂得皮毛而已,<br />
這邊就先就怪怪的問題做個分享~<br />
<br />
STEP 1<br />
首先是匯入 BVH 檔案:<br />
這邊隨意找了兩組 BVH 檔案來匯入,<br />
小弟的習慣是匯入 BVH 檔案後,<br />
會先<span style="color: #3d85c6;">另存 Blend 檔案</span>,<br />
以便日後要匯入 Action 資訊用。 <br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8o545JHaYOho7AOjFjg2vO_E3hMAlkAc7US-EHZLRDyUX4A73FjMpGbiZQWU9M8iKD4-5HOxFc0aMdVX27g0-yVV6guNjAXqoizxlrXX2f0QyLifzmikcKjJislOwvNAESQ7z6w9eCq8/s1600/01.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="386" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8o545JHaYOho7AOjFjg2vO_E3hMAlkAc7US-EHZLRDyUX4A73FjMpGbiZQWU9M8iKD4-5HOxFc0aMdVX27g0-yVV6guNjAXqoizxlrXX2f0QyLifzmikcKjJislOwvNAESQ7z6w9eCq8/s400/01.png" width="400" /></a><br />
<br />
STEP 2 <br />
匯入 BVH 檔時在左下角欄位有參數可以設置,<br />
除非遇到 BVH 匯入 Blender 中有骨架軸向錯誤的問題,<br />
不然基本上是不太需要調整這邊的數值。<br />
骨架軸向錯誤的問題,<br />
小弟目前只知道其中一個原因是錄製 BVH 在輸出時,<br />
輸出軟體的軸向設定和 Blender 預設軸向不同所造成的。<br />
參數中小弟最常調整的大概就<span style="color: red;">縮放</span>這個數值,<br />
這個數值會影響到 BVH 匯入 Bledner 後的骨架大小和位移數值,<br />
位移數值這點很重要,<br />
所以在匯入同一組要使用的 BVH 檔案時,<br />
縮放的數值要統一,<br />
不然動作會發生錯誤! (例如:骨架會瞬間移動、漂浮、消失<span style="font-family: "新細明體","serif"; font-size: 12.0pt; mso-ansi-language: EN-US; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 11.0pt; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-language: ZH-TW; mso-fareast-theme-font: minor-fareast; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin;">…</span><span class="st">等</span>)<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG9bCuXwPzN2ps4Ev7xWqtG1JdVrT9yT-PyJL0NCxdN2tienYBy8FEvbccBkq7wJ6yBjRk5BW5MpQuGz0qvkcXVHr9jgrxTjeR8Sb_0_oA3LJqyLfuzPaAjpNgN4t6XScTaP15V7Fvz7E/s1600/02.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG9bCuXwPzN2ps4Ev7xWqtG1JdVrT9yT-PyJL0NCxdN2tienYBy8FEvbccBkq7wJ6yBjRk5BW5MpQuGz0qvkcXVHr9jgrxTjeR8Sb_0_oA3LJqyLfuzPaAjpNgN4t6XScTaP15V7Fvz7E/s320/02.png" width="292" /></a><br />
<br />
STEP 3<br />
在匯入 BVH 檔案後可以在 3D 視窗中看到骨架,<br />
下方時間軸有著密密麻麻的關鍵影格,<br />
代表著每支骨架在每個影格的動作。<br />
<span style="color: #3d85c6;">另存為 Blend 檔案</span>後開新檔案,<br />
重複上面的步驟匯入另一組 BVH 檔,<br />
一樣另存 Blend 檔案。<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwdjrPlm4Q8I2LTq0mtOia0dAuVLuad2lEZjLQen7a31QRGUI6QskOuyQ57hZ5r15TXJ3Sv08epa9bS6dV-zZSOnhDZr0vdWtOreS37ldUofrSKNjb3E2karNMdNatgQZPte7Gk089Y1o/s1600/03.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="332" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwdjrPlm4Q8I2LTq0mtOia0dAuVLuad2lEZjLQen7a31QRGUI6QskOuyQ57hZ5r15TXJ3Sv08epa9bS6dV-zZSOnhDZr0vdWtOreS37ldUofrSKNjb3E2karNMdNatgQZPte7Gk089Y1o/s400/03.png" width="400" /></a><br />
<br />
STEP 4 <br />
接著可以幫其中一組 BVH 加入另一個 BVH 的動作了,<br />
首先我們要把主視窗從 3D 視圖切換到「<span style="color: red;">NLA 編輯器</span>」。<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJJhu35hzuNMRine8fWqL9FZQx4KbdkSGQ4sN-tIzi_BRPEP8NHoQSraaaiN7VYmmEaLgJdudlGYaJh02YbjbajdlJrZCBd0RuTWQDYjcbaw0tVBDy8xdzuIgiRK3-7gsvmfPtgNOU-E8/s1600/04.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJJhu35hzuNMRine8fWqL9FZQx4KbdkSGQ4sN-tIzi_BRPEP8NHoQSraaaiN7VYmmEaLgJdudlGYaJh02YbjbajdlJrZCBd0RuTWQDYjcbaw0tVBDy8xdzuIgiRK3-7gsvmfPtgNOU-E8/s400/04.png" width="392" /></a><br />
<br />
STEP 5<br />
在 NLA 編輯器可以看到匯入的 BVH 檔案動作<br />
點一下圖中<span style="color: red;">紅色圓形框選的圖案</span>新增一組空的動作軌。<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhySWADXvMRniGQNXNQcmTuo1PWN2IxIMR8aLa1H6IW8BWXzar1_DOWlNS6WtvAXbxC2SpafcL7qHYc0ExBaJcmPAx9dY3_tAExa6u1xWhyphenhyphen-37d6MjU2ktA1_tbSctQpUTVpuu8_OuWYiY/s1600/05.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="252" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhySWADXvMRniGQNXNQcmTuo1PWN2IxIMR8aLa1H6IW8BWXzar1_DOWlNS6WtvAXbxC2SpafcL7qHYc0ExBaJcmPAx9dY3_tAExa6u1xWhyphenhyphen-37d6MjU2ktA1_tbSctQpUTVpuu8_OuWYiY/s400/05.png" width="400" /></a><br />
<br />
STEP 6 <br />
接著我們要使用<span style="color: orange;">附加功能</span>來加入另一組 BVH 動作進來這個檔案<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyVXJaL-52RblUSvCu_RX8d24-4C4FfQueGezcljv3CAn-56thyRzXhPRLQ0wdcm-i82zcKov1JQNKxKE92UqlHzBxGBbIyPteUSp3xVhzz78LIZ8wBgHvC6Co3n0lcegYIzrMAt1UMoQ/s1600/06.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyVXJaL-52RblUSvCu_RX8d24-4C4FfQueGezcljv3CAn-56thyRzXhPRLQ0wdcm-i82zcKov1JQNKxKE92UqlHzBxGBbIyPteUSp3xVhzz78LIZ8wBgHvC6Co3n0lcegYIzrMAt1UMoQ/s400/06.png" width="278" /></a><br />
<br />
STEP 7 <br />
選擇第二組 BVH 另存的 <span style="color: #cc0000;">Blend 檔案</span>,<br />
選擇 Blend 檔案中的 <span style="color: #3d85c6;">Action 資料夾</span>,<br />
附加當中的<span style="color: #6aa84f;">動作資訊</span>。<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMkPKuVaA0_-v4f6UptKGZRX1DSs_KrWEGbATs-YehoWUoXYRyQEA6000YwJCqRqudOTyaczLHQgzzznH_atLinzGFRf_LY7GyBuNdZAlVUvUvKLKdeomtF2VbXVhz0S4LtU-xms20GjU/s1600/07.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="257" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMkPKuVaA0_-v4f6UptKGZRX1DSs_KrWEGbATs-YehoWUoXYRyQEA6000YwJCqRqudOTyaczLHQgzzznH_atLinzGFRf_LY7GyBuNdZAlVUvUvKLKdeomtF2VbXVhz0S4LtU-xms20GjU/s400/07.png" width="400" /></a><br />
<br />
STEP 8 <br />
請依照下圖在空的動作軌加入剛剛附加的<span style="color: #6aa84f;">動作資訊</span> <br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrd1cd7WoAhafUkxJiV0pqJ0VMnU8oHmy_FYGv1lOz4sh6yMRg_D_z2HU1KUlSezYTDpGy3kjTKQkSsUPB4p9f9-chMWZVCbt7E6fHUarplyMjwKqIjTyZdVe6rI46Vyws3xOaos9d1kY/s1600/08.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="177" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrd1cd7WoAhafUkxJiV0pqJ0VMnU8oHmy_FYGv1lOz4sh6yMRg_D_z2HU1KUlSezYTDpGy3kjTKQkSsUPB4p9f9-chMWZVCbt7E6fHUarplyMjwKqIjTyZdVe6rI46Vyws3xOaos9d1kY/s400/08.png" width="400" /></a><br />
<br />
STEP 9 <br />
按「<span style="color: red;">滑鼠右鍵</span>」選擇<span style="color: #f1c232;">新加入的動作軌</span>,<br />
按「<span style="color: red;">G</span>」移動動作軌至適當的影格位置,<br />
圖中<span style="color: red;">紅色框線</span>框選的<span style="color: #666666;">兩條灰線</span>,<br />
代表 Blender 在兩軌動作交會處自動加入的<span style="color: #cc0000;">漸入漸出混合</span>。<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJpU79SkB8P5IsedSIDXT2CzBoV6tNZOx39hd882k1uEa-ds41tEmLHi40XH7M5pt4pvjpn_UdFaGnui70Sjx2CA3yxS8u4A3U6bgcmDJRwYrlMTHvlJzzzU04q7wy7za1ZxttTQgfUbk/s1600/08.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="172" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJpU79SkB8P5IsedSIDXT2CzBoV6tNZOx39hd882k1uEa-ds41tEmLHi40XH7M5pt4pvjpn_UdFaGnui70Sjx2CA3yxS8u4A3U6bgcmDJRwYrlMTHvlJzzzU04q7wy7za1ZxttTQgfUbk/s400/08.png" width="400" /></a><br />
<br />
STEP 10 <br />
接著就可以切回 <span style="color: red;">3D 視窗</span>按下<span style="color: red;">播放鍵</span>看看我們加入的新動作了!!<br />
至於為何<span style="color: orange;">時間軸中所有的關鍵影格</span>會消失,<br />
很抱歉小弟就不太清楚了 . . . <br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFZWaGRkhOrmI4W2h4Svj0ObU_Pd6nnN1gg8pTVQamwNVwUGluoidXnSZQFN3lpYlCZpq_XPnTzhGFYx2P2_be13Zpcyvopj4qf8Cvkp1MjtEvUnnLG5UaAw16V15uWdKw9MPX89l-uQQ/s1600/10.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="286" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFZWaGRkhOrmI4W2h4Svj0ObU_Pd6nnN1gg8pTVQamwNVwUGluoidXnSZQFN3lpYlCZpq_XPnTzhGFYx2P2_be13Zpcyvopj4qf8Cvkp1MjtEvUnnLG5UaAw16V15uWdKw9MPX89l-uQQ/s400/10.png" width="400" /></a><br />
<br />胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0tag:blogger.com,1999:blog-4081581156911351571.post-7520970407561278632012-09-20T14:07:00.004+08:002012-09-21T10:55:23.270+08:00容器中液體的製作 Part II:杯中液體的製作容器中液體的製作,<br />
小弟是參照 <span data-ft="{"tn":"K"}" id=".reactRoot[288].[1][2][1]{comment464626243558226_469373233083527}..[1]..[1]..[0].[2]"><span class="UFICommentBody" id=".reactRoot[288].[1][2][1]{comment464626243558226_469373233083527}..[1]..[1]..[0].[2]."><span id=".reactRoot[288].[1][2][1]{comment464626243558226_469373233083527}..[1]..[1]..[0].[2]..[0]"></span> <a href="http://digitized-life.blogspot.tw/">Sean Chiu</a> <span id=".reactRoot[288].[1][2][1]{comment464626243558226_469373233083527}..[1]..[1]..[0].[2]..[2]">兄分享的</span></span></span><span data-ft="{"tn":"K"}" id=".reactRoot[288].[1][2][1]{comment464626243558226_469373233083527}..[1]..[1]..[0].[2]"><span class="UFICommentBody" id=".reactRoot[288].[1][2][1]{comment464626243558226_469373233083527}..[1]..[1]..[0].[2]."><span id=".reactRoot[288].[1][2][1]{comment464626243558226_469373233083527}..[1]..[1]..[0].[2]..[2]"> </span></span></span><span data-ft="{"tn":"K"}" id=".reactRoot[288].[1][2][1]{comment464626243558226_469373233083527}..[1]..[1]..[0].[2]"><span class="UFICommentBody" id=".reactRoot[288].[1][2][1]{comment464626243558226_469373233083527}..[1]..[1]..[0].[2]."><span id=".reactRoot[288].[1][2][1]{comment464626243558226_469373233083527}..[1]..[1]..[0].[2]..[2]"><a href="http://digitized-life.blogspot.tw/2012/03/blender.html">Blender 建模問題:杯中的水</a> 的作法,</span></span></span><br />
<span data-ft="{"tn":"K"}" id=".reactRoot[288].[1][2][1]{comment464626243558226_469373233083527}..[1]..[1]..[0].[2]"><span class="UFICommentBody" id=".reactRoot[288].[1][2][1]{comment464626243558226_469373233083527}..[1]..[1]..[0].[2]."><span id=".reactRoot[288].[1][2][1]{comment464626243558226_469373233083527}..[1]..[1]..[0].[2]..[2]">根據 <a href="http://cgcookie.com/blender/2011/09/16/introduction-blender-cycles-render-engine/">Jonathan Williamson</a> 的建議,</span></span></span><br />
<span data-ft="{"tn":"K"}" id=".reactRoot[288].[1][2][1]{comment464626243558226_469373233083527}..[1]..[1]..[0].[2]"><span class="UFICommentBody" id=".reactRoot[288].[1][2][1]{comment464626243558226_469373233083527}..[1]..[1]..[0].[2]."><span id=".reactRoot[288].[1][2][1]{comment464626243558226_469373233083527}..[1]..[1]..[0].[2]..[2]">把玻璃杯內層網面跟液體重疊的部分刪除,僅保留液體。 </span></span></span> <br />
<br />
以下是小弟的製作流程: <br />
<br />
STEP 1<br />
選取杯子內緣要製做成液體的面,<br />
按「<span style="color: #cc0000;">P</span>」選擇「<span style="color: #3d85c6;">所選擇的</span>」將選擇的面轉為獨立物件。<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKHJDUEGwzCMMrmtidUJ78eI6liRCYdQia9lOUSztkzhIvtR3-7lQvrBNBQ9MxJ71IILMffVOqJDjYan0NYDSkV_URhmzimgZBDxTjNxiTDS2EURMgaWF3HzeAp0z_QbTuK47PbHtg6DM/s1600/01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKHJDUEGwzCMMrmtidUJ78eI6liRCYdQia9lOUSztkzhIvtR3-7lQvrBNBQ9MxJ71IILMffVOqJDjYan0NYDSkV_URhmzimgZBDxTjNxiTDS2EURMgaWF3HzeAp0z_QbTuK47PbHtg6DM/s320/01.png" width="320" /> </a><br />
<br />
<a name='more'></a><!--more--> STEP 2<br />
離開編輯模式,選取獨立出來的物件,<br />
再進入編輯模式,選取最上面那圈環形邊。<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBe0i9YyeXjbGdzdSgc26aBoGdapW3njREx2clQSYwYBZK9PtGdopspQEfrOXyb4T0VRJwsM9Dg4GYdWJJTZwGCmc48BsGAlXZ81QxTxHpG2zmY3gTPpcZFX7hgODA1khwBnGPF8MmhjE/s1600/02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBe0i9YyeXjbGdzdSgc26aBoGdapW3njREx2clQSYwYBZK9PtGdopspQEfrOXyb4T0VRJwsM9Dg4GYdWJJTZwGCmc48BsGAlXZ81QxTxHpG2zmY3gTPpcZFX7hgODA1khwBnGPF8MmhjE/s400/02.png" width="400" /></a><br />
<br />
STEP 3<br />
選取環形邊後按「<span style="color: #cc0000;">E</span>」擠出再按「<span style="color: #cc0000;">滑鼠右鍵</span>」,<br />
然後按「<span style="color: #cc0000;">S</span>」移動滑鼠來決定縮放位置,<br />
最後按「<span style="color: #cc0000;">Alt + M</span>」選擇以中心為主,將點合併至中心。<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqYYWOrTH4z8a9QWpQAfJEB2z2AmOT4OewjiIw9rZymRzhuBKkiYWHRLnOijLjwOMraVe1bCYm5oI0Y-ZWSFeIdDW7Di3fhTqUBfQ12ys-dbD9YoA5l4UcsnD1w5RrxeMXtJ7rDE7JdXA/s1600/03.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="276" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqYYWOrTH4z8a9QWpQAfJEB2z2AmOT4OewjiIw9rZymRzhuBKkiYWHRLnOijLjwOMraVe1bCYm5oI0Y-ZWSFeIdDW7Di3fhTqUBfQ12ys-dbD9YoA5l4UcsnD1w5RrxeMXtJ7rDE7JdXA/s400/03.png" width="400" /></a><br />
<br />
STEP 4<br />
在液體模型的上緣加一道環切線增加上緣硬邊的效果,<br />
防止細分後頂端的平面變形為球面。<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwp51tXvYbV4AFCfJS1UhDqZI33hK_DmTN_Lc9JntRTtTWNwV7edjmus45EwD4X96YG_mdRTJubjExAocXlbd8Mw0AOoCNTEyqPxDlBFeEEICy6XLsZr4Fq5Ss3SHnXlZNl2d-bfKP8nA/s1600/04.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="276" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwp51tXvYbV4AFCfJS1UhDqZI33hK_DmTN_Lc9JntRTtTWNwV7edjmus45EwD4X96YG_mdRTJubjExAocXlbd8Mw0AOoCNTEyqPxDlBFeEEICy6XLsZr4Fq5Ss3SHnXlZNl2d-bfKP8nA/s400/04.png" width="400" /></a><br />
<br />
STEP 5<br />
在應用編修功能中加上細分表面,<br />
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再賦予液體材質後就完成了~!!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz3AXeJtJc3ktZ7piO4HWMEjdAKi955jRP18aceIzVuQaOAhSalgOhovCWmit-qyOXfVOF4deudUG3anIylYuVPNbHb8XOaYBZjCekMvo4ZAh8A7VEsim3j1OwMFfqzpjSuBhda-88IsE/s1600/05.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="276" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz3AXeJtJc3ktZ7piO4HWMEjdAKi955jRP18aceIzVuQaOAhSalgOhovCWmit-qyOXfVOF4deudUG3anIylYuVPNbHb8XOaYBZjCekMvo4ZAh8A7VEsim3j1OwMFfqzpjSuBhda-88IsE/s400/05.png" width="400" /></a> </div>
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完成圖:</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmRWCzGhyphenhyphenHKfQJ8VG2y-0Ofa5lVICg0SuL1DC_fq8LhDct6I-dT6sGXn38-Z9DtvL5Msxf9CcvmLi5HZXYuAr6SvQwoFDFphJDHbSW04sMIZvQmAhkWvmP_JlN7K_DcpMNyTSwMr9U0YE/s1600/06.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmRWCzGhyphenhyphenHKfQJ8VG2y-0Ofa5lVICg0SuL1DC_fq8LhDct6I-dT6sGXn38-Z9DtvL5Msxf9CcvmLi5HZXYuAr6SvQwoFDFphJDHbSW04sMIZvQmAhkWvmP_JlN7K_DcpMNyTSwMr9U0YE/s400/06.png" width="282" /></a> </div>
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胖子達http://www.blogger.com/profile/05924737773269429169noreply@blogger.com0